Font
UE 支持两种字体类型,offline和runtime cached
只有runtime才被UMG支持
Note
- A new cache entry is needed Whenever you use a different
font font size. outline size or character
- Unreal Engine supports Unicode, providing font rendering for
any language
- Keep in mind your true type font needs to include the requested
characters. otherwise a fallback font (备用字体)will be used
Practice
建议在程序一开始就把所有cache渲染好,避免渲染卡顿,造成晕动症
Widget
- have smooth follow behavior
- Change the interpolation speed
- Change the attach point
Widget 之间的嵌套,构成了层级,Hierarchy