Font

UE 支持两种字体类型,offline和runtime cached
只有runtime才被UMG支持

Note

  • A new cache entry is needed Whenever you use a different

font font size. outline size or character

  • Unreal Engine supports Unicode, providing font rendering for

any language

  • Keep in mind your true type font needs to include the requested

characters. otherwise a fallback font (备用字体)will be used

Practice

建议在程序一开始就把所有cache渲染好,避免渲染卡顿,造成晕动症

Widget

  • have smooth follow behavior
  • Change the interpolation speed
  • Change the attach point

Widget 之间的嵌套,构成了层级,Hierarchy