允许一个对象在其内部状态改变时改变它的行为。 就是将“一个大 class + 一堆 if else”替换为“一堆小 class”。
实现
上下文 (Context) 保存了对于一个具体状态对象的引用, 并会将所有与该状态相关的工作委派给它。 上下文通过状态接口与状态对象交互, 且会提供一个设置器用于传递新的状态对象。
/*** The Context defines the interface of interest to clients. It also maintains a* reference to an instance of a State subclass, which represents the current* state of the Context.*/class Context {/*** @type {State} A reference to the current state of the Context.*/private state: State;constructor(state: State) {this.transitionTo(state);}/*** The Context allows changing the State object at runtime.*/public transitionTo(state: State): void {console.log(`Context: Transition to ${(<any>state).constructor.name}.`);this.state = state;this.state.setContext(this);}/*** The Context delegates part of its behavior to the current State object.*/public request1(): void {this.state.handle1();}public request2(): void {this.state.handle2();}}
状态 (State) 接口会声明特定于状态的方法。 这些方法应能被其他所有具体状态所理解, 因为你不希望某些状态所拥有的方法永远不会被调用。
/*** The base State class declares methods that all Concrete State should* implement and also provides a backreference to the Context object, associated* with the State. This backreference can be used by States to transition the* Context to another State.*/abstract class State {protected context: Context;public setContext(context: Context) {this.context = context;}public abstract handle1(): void;public abstract handle2(): void;}
具体状态 (Concrete States) 会自行实现特定于状态的方法。 为了避免多个状态中包含相似代码, 你可以提供一个封装有部分通用行为的中间抽象类。状态对象可存储对于上下文对象的反向引用。 状态可以通过该引用从上下文处获取所需信息, 并且能触发状态转移。 ```typescript /**
- Concrete States implement various behaviors, associated with a state of the
Context. */ class ConcreteStateA extends State { public handle1(): void { console.log(‘ConcreteStateA handles request1.’); console.log(‘ConcreteStateA wants to change the state of the context.’); this.context.transitionTo(new ConcreteStateB()); }
public handle2(): void { console.log(‘ConcreteStateA handles request2.’); } }
class ConcreteStateB extends State { public handle1(): void { console.log(‘ConcreteStateB handles request1.’); }
public handle2(): void {console.log('ConcreteStateB handles request2.');console.log('ConcreteStateB wants to change the state of the context.');this.context.transitionTo(new ConcreteStateA());}
}
4. 上下文和具体状态都可以设置上下文的下个状态, 并可通过替换连接到上下文的状态对象来完成实际的状态转换。```typescript/*** The client code.*/const context = new Context(new ConcreteStateA());context.request1();context.request2();
有限状态机(finite state machines, FSM)

- 你拥有一组状态,并且可以在这组状态之间进行切换
- 状态机同一时刻只能处于一种状态
- 状态机会接收一组输入或事件
- 每一个状态有一组转换,每一个转换都关联着一个输入并指向另一个状态
整个状态机可以分为:状态、输入和转换
实例
namespace Appliances{//// EXPORTED TYPES//export class Toaster implements ToasterOperations {private _state: ToasterState = new IdleState()constructor() {this.logCurrentState()}public insertBread(): void {this._state = this._state.insertBread()this.logCurrentState()}public pullLever(): void {this._state = this._state.pullLever()this.logCurrentState()}public ejectBread(): void {this._state = this._state.ejectBread()this.logCurrentState()}public removeBread(): void {this._state = this._state.removeBread()this.logCurrentState()}private logCurrentState(): void {console.log(this._state)}}export interface ToasterOperations {insertBread(): voidpullLever(): voidejectBread(): voidremoveBread(): void}//// HIDDEN TYPES//abstract class ToasterState implements ToasterOperations {public insertBread(): ToasterState {throw new Error("Invalid operation")}public pullLever(): ToasterState {throw new Error("Invalid operation")}public ejectBread(): ToasterState {throw new Error("Invalid operation")}public removeBread(): ToasterState {throw new Error("Invalid operation")}}class IdleState extends ToasterState {public insertBread(): ToasterState {return new BreadInsertedState()}}class BreadInsertedState extends ToasterState {public pullLever(): ToasterState {return new ToastingState()}}class ToastingState extends ToasterState {public ejectBread(): ToasterState {return new BreadEjectedState()}}class BreadEjectedState extends ToasterState {public removeBread(): ToasterState {return new IdleState()}}}console.log("testing allowed transitions")var toaster = new Appliances.Toaster()toaster.insertBread()toaster.pullLever()toaster.ejectBread()toaster.removeBread()console.log("testing disallowed transitions")var toaster2 = new Appliances.Toaster()toaster2.pullLever()
