Main Tasks of Animcraft
1. Resources Collection
- Extracting character & animation from 3D software (Maya, 3ds Max, blender ect)
- Dealing with motion capture data (FBX or BVH)
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2. Resources Management
Resources management: categorization, tag setup, preview, render, search, favorite
Resources reusing: collaborate, sharing resources in your team
3. Use Resources
Assigning animation to characters in 3D software (Maya or 3ds Max)
Sending animation to target character in game engine
4. Resources Conversion
Maya Rig to 3ds Max Biped
- Skeleton to 3ds Max Biped
- Skeleton to Advanced Skeleton & mGear
How to Learn
1. First Launch
The first glance of the software and how to get your hands on it.
Please refer: Getting Started
2. Quick Start
Grab a bunch of the basic features and usages in some hours.
Refer: Quick Start Tutorials
3. Detailed Learning
Throughout learn and master all the aspects of Animcraft in 2-3 days.
Refer Animcraft structures
Refer Advanced Tutorials and the entire manual