Main Tasks of Animcraft

1. Resources Collection

  • Extracting character & animation from 3D software (Maya, 3ds Max, blender ect)
  • Dealing with motion capture data (FBX or BVH)
  • Retargeting and Mapping Setup

    2. Resources Management

  • Resources management: categorization, tag setup, preview, render, search, favorite

  • Resources reusing: collaborate, sharing resources in your team

    3. Use Resources

  • Assigning animation to characters in 3D software (Maya or 3ds Max)

  • Sending animation to target character in game engine

    4. Resources Conversion

  • Maya Rig to 3ds Max Biped

  • Skeleton to 3ds Max Biped
  • Skeleton to Advanced Skeleton & mGear

How to Learn

1. First Launch

The first glance of the software and how to get your hands on it.
Please refer: Getting Started

2. Quick Start

Grab a bunch of the basic features and usages in some hours.
Refer: Quick Start Tutorials

3. Detailed Learning

Throughout learn and master all the aspects of Animcraft in 2-3 days.
Refer Animcraft structures
Refer Advanced Tutorials and the entire manual