Mapping Window UI

Map面板总体介绍.mp4 (1010.98KB)Animcraft 3D Editor

There are 4 main panels in the Animcraft 3D Editor:

  • Outliner: inspect the bone structure and scene elements
  • 3D Viewport: view and manipulate bones, models etc
  • Mapping Editor: retargeting setup panel
  • Attribute editor: inspect the attributes of the selected item

Information
The current scene description file format is .gltf but we’ll change it to our custom format .ac very soon in coming releases.

Mapping Bones

  • The mapped standard data can be shared among any other characters and animations in Library, See Merge Animation & Character**
  • You can use the template to save and load the mapping data of the same type characters, this can accelerate the mapping process. See Using Template map骨骼.mp4 (4MB)Mapping Bones

Instructions

  1. Select the bone in 3d view or outliner.
  2. Right-click in mapping window counterpart and click map.
  3. Repeat above 2 steps until mapping all bones.

Tips

  • Remember to map fingers (even if you can skip this step), it brings more details when import animation.
  • There is a circle icon on the top left corner of the mapping window, it turns green indicating the mapping steps done. And you can move on.

Notice

  • If you need to work with the same character in both Animcraft main window and DCC software, please make sure the mapping data identity among the different platforms.

Mapping Window Features

Opacity Adjustment 模型透明度.mp4 (336.73KB)

**Thickness of BoneThe more thick bones can be selected easier. 骨骼粗细.mp4 (374.89KB)

**Bone Display Mode
Bone wireframe and shaded display mode 骨骼显示方式.mp4 (538.6KB)

Display Manipulator
If you’re working on the mapping, you can hide the manipulator 骨骼操作杆.mp4 (517.21KB)

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(To be continued…)

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