Menu Bar
Menu bar and their menu items include some basic features and software settings.
Resource Types
Resource buttons
- Below the menu bar, there are resource type buttons. Currently there are 2 types Character and Animations.
- Character can store skeletal mesh character, animation stores FBX and special formate of animation.
- The Green Button on the right is Merge Mode, you can merge any character and animation using this feature.
Folder Tree
- On the most left side, it is the resource folder tree, this is the mapped folders list from your real hard drive or network drive. You can store and catagorize your resource folder.
- There is a local favorite folder in folder tree. You can arrange the hierarchy of it, and add any resources into the these folders.
- For details, please refer Folders Management
Resource List
In the middle of the UI, it’s Resource List. It use the GIF to list and display the resources. For More details, please refer Resouce Management
3D Resource Viewport
On the right side, there is a 3D viewport, it supports game assets display with models, textures, PBR shaders and more. For details, please refer Resource Viewport
Resource Details
Below the 3D viewport, it is the resource detail panel. It lists all the information of the resource, including name, tags, figure(if animation) and descriptions.
Exporters
On the most right lower corner, there are some green buttons, they are exporters. You can send the resource to the variety 3D software and engines. For details, please refer the export part of each section