3DMAX.5.非标准FBX转BIP骨骼.mp4 (31.92MB)Fix the head animation using offset tool

    Similar like the animation layer, you can tweak(rotate usually) the biped bone and record the new offset between the FBX bone and Biped. Then redo the copy animation again, the Biped bone will be updated.
    :::tips Note**
    It fixes the newly created Biped rig, rather than original FBX bones. :::