Animcraft has its own standalone program and plugins for various 3D software and game engines. This section briefly introduces each component of it. If you want to know more details, please read the independent chapter of each part.

1. Animcraft Main Window

  • Resource Importer: import the general resources exported by DCC(like Maya, 3ds Max, Blender, etc) software in batch mode or separately.
  • Animation & Character Library: resources categorization, tag setup, preview, render, search, favorite
  • Resource Merger: can merge animation and character and export the result.

(Read more)

3. Animcraft for FBX

  • Resource Importer: import FBX and BVH data in batch mode or separately.
  • 3D Character Editor and Bone Retargeting Tools: 3D scene inspector and editor, character editor and bone retargeting tools for converting the regular data into general resources.

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4. Animcraft for 3D Applications

  • Animcraft for Maya
    • Resource Exporter: Maya plugin can export general resources from Maya rig directly. The exported resources can be imported in Animcraft with resource importer of Animcraft main window.
    • Mapping Tools: retarget the Maya rig and use it to extract, import or transfer animation resources
    • Resource Importer: Plugins for importing Animcraft general resources to 3ds Max characters.
    • Resource Converter: FBX to Maya rig convertor, 3ds Max to Maya rig converter, etc.
    • (Read more)
  • Animcraft for Maya Human IK
    • Human IK is the Maya default motion transfer toolset, Animcraft is fully compatible with it and has some tools can work with it.
    • (Read more)
  • Animcraft for 3ds Max
    • Resource Exporter: 3ds Max plugin can export general resources from 3ds Max character directly. The exported resources can be imported in Animcraft with resource importer of Animcraft main window.
    • Mapping Tools: retarget the 3ds Max character and use it to extract, import or transfer animation resources
    • Resource Importer: Plugins for importing Animcraft general resources to 3ds Max characters.
    • Resource Converter: FBX to 3ds Max Biped rig convertor, 3ds Max Biped to Maya rig convertor and FBX to 3ds Max Bones convertor, etc.
    • (Read more)

5. Animcraft for Game Engines

  • Animcraft for UE4: UE plugins for import any Animcraft animation resource to UE Skeletal Mesh characters (Read more)
  • Animcraft for Unity 3D: Unity plugins for import any Animcraft animation resource to Unity characters (Read more)


6. Animcraft for Other Systems

  • Animcraft for Mixamo
    • Tools for importing Mixamo animation and character contents to Animcraft (Read more)
  • Animcraft for Web
    • (Coming soon) a toolset can work with and export H5 contents for website 3D contents and player.