1.8之前的HashMap线程不安全,包含循环链表的问题,get()时候会造成死循环cpu爆满。原因是1.8之前采用的头插法;1.8之后采用尾插法。
1.8 resize()
final Node<K,V>[] resize() {
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
// 新容器size扩大一倍
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
// 阈值也扩大一倍
newThr = oldThr << 1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
// 开启一个新数组,size为原来两倍
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
// 指向新的table
table = newTab;
if (oldTab != null) {
// 遍历老的数组
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
// 遍历元素链表
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
// 单节点直接用&定位,容量是1000 变成 10000,则&之后要么在原来位置,要么是原来位置*2
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
// 如果改节点已经变成一颗树了,在树中插入
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
// 新表size是原来一倍,所以出现高位和低位,所以拆出来两条链表了,每个链表都维护头和尾
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}