实现react教程
仅实现下棋交互功能 https://codepen.io/gaearon/pen/VbbVLg?editors=0010
main.html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<style>
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol, ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
</style>
</head>
<body>
<div id="root"></div>
<script src="./dist/main.js">
</script>
</body>
</html>
tic.js
import {render, Component, createElement} from './toy-react.js'
// window.a = <div id="app" class="head"></div>
class Square extends Component {
constructor(props) {
super(props);
this.state = {
value: null,
};
}
render() {
return (
<button
className="square"
onClick={() => this.setState({value: 'X'})}
>
{this.state.value}
</button>
);
}
}
class Board extends Component {
renderSquare(i) {
return <Square />;
}
render() {
const status = 'Next player: X';
return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
</div>
</div>
);
}
}
// ========================================
render(
<Game />,
document.getElementById('root')
);
toy-react.js
const RENDER_TO_DOM = Symbol('render to dom')
export class Component {
constructor() {
this.props = Object.create(null);
this.children = [];
this._root = null;
this._range = null;
}
setAttribute(name, value) {
if (name == 'onClick') {
console.log(name)
}
this.props[name] = value
}
appendChild(component) {
this.children.push(component)
}
[RENDER_TO_DOM](range) {
this._range = range
this.render()[RENDER_TO_DOM](range)
}
rerender() {
// this._range.deleteContents()
// this[RENDER_TO_DOM](this._range)
// 先插入再删除
let oldRange = this._range;
let range = document.createRange();
range.setStart(oldRange.startContainer, oldRange.startOffset)
range.setEnd(oldRange.startContainer, oldRange.startOffset)
this[RENDER_TO_DOM](range)
oldRange.setStart(range.endContainer, range.endOffset)
oldRange.deleteContents()
}
setState (newState) {
// console.log(newState)
// 没有state 或者 不是对象, 短路
if (this.state == null || typeof this.state != "object") {
this.setState = newState
this.rerender()
return;
}
// 深拷贝
let merge = (oldState, newState) => {
for (let p in newState) {
if (oldState[p] == null || typeof oldState[p] != "object") {
oldState[p] = newState[p]
} else {
merge(oldState[p], newState[p])
}
}
}
merge(this.state, newState)
this.rerender()
}
// get root() {
// if (!this._root) {
// this._root = this.render().root
// }
// return this._root
// }
}
class ElementWrapper {
constructor(type) {
this.root = document.createElement(type)
}
setAttribute(name, value) {
// 过滤事件, 如onClick
if (name.match(/^on([\s\S]+)$/)) {
// console.log(RegExp.$1)
// 绑定事件, Click转click
this.root.addEventListener(RegExp.$1.replace(/^[\s\S]/, c => c.toLowerCase()), value)
} else if (name == 'className'){
this.setAttribute('class', value)
} else {
this.root.setAttribute(name, value)
}
this.root.setAttribute(name, value)
}
appendChild(component) {
// this.root.appendChild(component.root)
let range = document.createRange()
range.setStart(this.root, this.root.childNodes.length)
range.setEnd(this.root, this.root.childNodes.length)
component[RENDER_TO_DOM](range)
}
[RENDER_TO_DOM](range){
range.deleteContents()
range.insertNode(this.root)
}
}
class TextWrapper {
constructor(content) {
this.root = document.createTextNode(content)
}
[RENDER_TO_DOM](range){
range.deleteContents()
range.insertNode(this.root)
}
}
export function createElement(tagName, attributes, ...rest) {
let element
if (typeof tagName == 'string') {
element = new ElementWrapper(tagName)
} else {
element = new tagName
}
if (typeof attributes === 'object' && attributes instanceof Object) {
for (const key in attributes) {
element.setAttribute(key, attributes[key])
}
}
let insertChildren = (children) => {
// console.log(children)
for(const child of children) {
if (typeof child == 'string') {
child = new TextWrapper(child)
}
if (child === null) {
continue;
}
if ((typeof child == 'object') && (child instanceof Array)) {
insertChildren(child)
} else {
element.appendChild(child)
}
}
}
insertChildren(rest)
return element
}
export function render(component, parentElement) {
// parentElement.appendChild(component.root)
let range = document.createRange()
range.setStart(parentElement, 0)
range.setEnd(parentElement, parentElement.childNodes.length)
component[RENDER_TO_DOM](range)
}
终极交互 https://codepen.io/gaearon/pen/gWWZgR?editors=0010
不支持函数组件, 需要修改为类组件
tic.final.js
import {render, Component, createElement} from './toy-react.js'
class Square extends Component {
render() {
return (
<button className="square" onClick={this.props.onClick}>
{this.props.value}
</button>
);
}
}
class Board extends Component {
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({
history: history.concat([
{
squares: squares
}
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0
});
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
});
let status;
if (winner) {
status = "Winner: " + winner;
} else {
status = "Next player: " + (this.state.xIsNext ? "X" : "O");
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={i => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}
// ========================================
render(<Game />, document.getElementById("root"));
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}