缘起
最近复习设计模式
拜读谭勇德的<<设计模式就该这样学>>
本系列笔记拟采用golang练习之
状态模式
状态模式(State Pattern)也叫作状态机模式(State Machine Pattern),允许对象在内部状态发生改变时改变它的行为,对象看起来好像修改了它的类,属于行为型设计模式。状态模式主要包含3个角色。(1)环境类角色(Context):定义客户端需要的接口,内部维护一个当前状态实例,并负责具体状态的切换。(2)抽象状态角色(IState):定义该状态下的行为,可以有一个或多个行为。(3)具体状态角色(ConcreteState):具体实现该状态对应的行为,并且在需要的情况下进行状态切换。(摘自 谭勇德 <<设计模式就该这样学>>)
场景
- 某业务系统, 需要对接某对象存储系统, 以统一管理大量的文件数据
- 由于该对象存储系统只提供了http api文档, 因此需要自行封装文件读写api
- 码农王二狗接到Leader张阿蛋下达的开发任务, 啃了几遍文档, 感觉胸有成竹
- 王二狗: 张哥, 这个读写api, 是不是就写一个门面, 一个方法封装一个api就行了, 感觉功能不复杂
- 张阿蛋: 基本上是这样的. 不过你有没有注意到, 文档上有注意事项, 就是打开文件的时候, 必须确定文件的使用方式?
- 王二狗: 啥? 哦…我看看, 还真是有这么一条, 不过这个有影响吗, 不就是多传一个参数吗?
- 张阿蛋: 当然有影响, 如果你以读方式打开, 那么后续是不接受写入的. 如果你以写方式打开, 后续是不能读取的.
- 王二狗: 哦, 那估计要好好封装一下http api的报错信息?
- 张阿蛋: 这个是肯定要的, 通讯难免有出错的时候. 但是, 也许我们可以用状态模式, 提前拒绝一些非法操作
- 王二狗: …不明觉厉, 能对我直接点吗?
- 张阿蛋: 将文件流对象的方法委托给”未打开”, “读取中”, “写入中”, 和”已关闭”四种状态. 每种状态只响应当前状态下允许的操作, 其他操作直接返回error.
- 王二狗: 张哥, 强!
设计
- IFileStream: 文件流API接口
- iFileStreamContext: 文件流上下文接口, 仅内部使用
- iFileStreamState: 文件流状态接口, 仅内部使用
- tMockFileStream: 虚拟的文件流API实现类, 实现IFileStream接口
- tDefaultState: 默认状态 - 未打开状态. 该状态下只允许打开/关闭操作
- tReadingState: 读取状态. 该状态下只允许读取/关闭操作
- tWritingState: 写入状态. 该状态下只允许写入/关闭操作
- tClosedState: 关闭状态. 该状态下只允许关闭操作
单元测试
state_pattern_test.go
package behavioral_patternsimport ("learning/gooop/behavioral_patterns/state""testing")func Test_StatePattern(t *testing.T) {fnTestFileStream := func(fs state.IFileStream, readonly bool) {if readonly {e := fs.OpenRead()if e != nil {t.Log(e)}e = fs.OpenWrite()if e != nil {t.Log(e)}} else {e := fs.OpenWrite()if e != nil {t.Log(e)}e = fs.OpenRead()if e != nil {t.Log(e)}}buffer := make([]byte, 8192)n,e := fs.Read(buffer)if e != nil {t.Log(e)} else {t.Logf("%v bytes read", n)}n, e = fs.Write(buffer)if e != nil {t.Log(e)} else {t.Logf("%v bytes written", n)}e = fs.Close()if e != nil {t.Log(e)}}fnTestFileStream(state.NewMockFileStream("read-only.txt"), true)fnTestFileStream(state.NewMockFileStream("write-only.txt"), false)}
测试输出
$ go test -v state_pattern_test.go=== RUN Test_StatePatterntDefaultState.OpenRead, file=read-only.txttMockFileStream.Switch, *state.tDefaultState => *state.tReadingStatestate_pattern_test.go:18: tReadingState.OpenWrite, already reading read-only.txttReadingState.Read, file=read-only.txt, iBytesRead=8192state_pattern_test.go:37: 8192 bytes readstate_pattern_test.go:42: tReadingState.Write, cannot write to read-only.txttReadingState.Close, file=read-only.txt, iBytesRead=8192tMockFileStream.Switch, *state.tReadingState => *state.tClosedStatetDefaultState.OpenWrite, file=write-only.txttMockFileStream.Switch, *state.tDefaultState => *state.tWritingStatestate_pattern_test.go:28: tWritingState.OpenRead, already writing write-only.txtstate_pattern_test.go:35: tWritingState.Read, cannot read write-only.txttWritingState.Write, file=write-only.txt, written=8192state_pattern_test.go:44: 8192 bytes writtentWritingState.Close, file=write-only.txt, written=8192tMockFileStream.Switch, *state.tWritingState => *state.tClosedState--- PASS: Test_StatePattern (0.00s)PASSok command-line-arguments 0.002s
IFileStream.go
文件流API接口
package stateimport "io"type IFileStream interface {io.ReadWriteCloserOpenRead() errorOpenWrite() error}
iFileStreamContext.go
文件流上下文接口, 仅内部使用
package statetype iFileStreamContext interface {File() stringSwitch(state iFileStreamState)}
iFileStreamState.go
文件流状态接口, 仅内部使用
package statetype iFileStreamState interface {IFileStream}
tMockFileStream.go
虚拟的文件流API实现类, 实现IFileStream接口
package stateimport ("fmt""reflect")type tMockFileStream struct {state iFileStreamStatefile string}func NewMockFileStream(file string) IFileStream {fs := &tMockFileStream{nil,file,}fs.state = newDefaultState(fs)return fs}func (me *tMockFileStream) File() string {return me.file}func (me *tMockFileStream) Switch(st iFileStreamState) {fmt.Printf("tMockFileStream.Switch, %s => %s\n", reflect.TypeOf(me.state).String(), reflect.TypeOf(st).String())me.state = st}func (me *tMockFileStream) OpenRead() error {return me.state.OpenRead()}func (me *tMockFileStream) OpenWrite() error {return me.state.OpenWrite()}func (me *tMockFileStream) Read(p []byte) (n int, e error) {return me.state.Read(p)}func (me *tMockFileStream) Write(p []byte) (n int, e error) {return me.state.Write(p)}func (me *tMockFileStream) Close() error {return me.state.Close()}
tDefaultState.go
默认状态 - 未打开状态. 该状态下只允许打开/关闭操作
package stateimport ("errors""fmt")type tDefaultState struct {context iFileStreamContext}func newDefaultState(context iFileStreamContext) iFileStreamState {return &tDefaultState{context,}}func (me *tDefaultState) OpenRead() error {fmt.Printf("tDefaultState.OpenRead, file=%s\n", me.context.File())me.context.Switch(newReadingState(me.context))return nil}func (me *tDefaultState) OpenWrite() error {fmt.Printf("tDefaultState.OpenWrite, file=%s\n", me.context.File())me.context.Switch(newWritingState(me.context))return nil}func (me *tDefaultState) Read(p []byte) (n int, err error) {return 0, errors.New(fmt.Sprintf("tDefaultState.Read, file not opened, %s", me.context.File()))}func (me *tDefaultState) Write(p []byte) (n int, err error) {return 0, errors.New(fmt.Sprintf("tDefaultState.Write, file not opened, %s", me.context.File()))}func (me *tDefaultState) Close() error {fmt.Printf("tDefaultState.Close, file=%s\n", me.context.File())me.context.Switch(newClosedState(me.context))return nil}
tReadingState.go
读取状态. 该状态下只允许读取/关闭操作
package stateimport ("errors""fmt")type tReadingState struct {context iFileStreamContextiBytesRead int}func newReadingState(context iFileStreamContext) iFileStreamState {return &tReadingState{context,0,}}func (me *tReadingState) OpenRead() error {return errors.New(fmt.Sprintf("tReadingState.OpenRead, already reading %s", me.context.File()))}func (me *tReadingState) OpenWrite() error {return errors.New(fmt.Sprintf("tReadingState.OpenWrite, already reading %s", me.context.File()))}func (me *tReadingState) Read(p []byte) (n int, err error) {size := len(p)me.iBytesRead += sizefmt.Printf("tReadingState.Read, file=%s, iBytesRead=%v\n", me.context.File(), me.iBytesRead)return size, nil}func (me *tReadingState) Write(p []byte) (n int, err error) {return 0, errors.New(fmt.Sprintf("tReadingState.Write, cannot write to %s", me.context.File()))}func (me *tReadingState) Close() error {fmt.Printf("tReadingState.Close, file=%s, iBytesRead=%v\n", me.context.File(), me.iBytesRead)me.context.Switch(newClosedState(me.context))return nil}
tWritingState.go
写入状态. 该状态下只允许写入/关闭操作
package stateimport ("errors""fmt")type tWritingState struct {context iFileStreamContextwritten int}func newWritingState(context iFileStreamContext) iFileStreamState {return &tWritingState{context,0,}}func (me *tWritingState) OpenRead() error {return errors.New(fmt.Sprintf("tWritingState.OpenRead, already writing %s", me.context.File()))}func (me *tWritingState) OpenWrite() error {return errors.New(fmt.Sprintf("tWritingState.OpenWrite, already writing %s", me.context.File()))}func (me *tWritingState) Read(p []byte) (n int, err error) {return 0, errors.New(fmt.Sprintf("tWritingState.Read, cannot read %s", me.context.File()))}func (me *tWritingState) Write(p []byte) (n int, err error) {size := len(p)me.written += sizefmt.Printf("tWritingState.Write, file=%s, written=%v\n", me.context.File(), me.written)return size, nil}func (me *tWritingState) Close() error {fmt.Printf("tWritingState.Close, file=%s, written=%v\n", me.context.File(), me.written)me.context.Switch(newClosedState(me.context))return nil}
tClosedState.go
关闭状态. 该状态下只允许关闭操作
package stateimport ("errors""fmt")type tClosedState struct {context iFileStreamContext}func newClosedState(context iFileStreamContext) iFileStreamState {return &tClosedState{context,}}func (me *tClosedState) OpenRead() error {return errors.New(fmt.Sprintf("tClosedState.OpenRead, file(%s) already closed ", me.context.File()))}func (me *tClosedState) OpenWrite() error {return errors.New(fmt.Sprintf("tClosedState.OpenWrite, file(%s) already closed ", me.context.File()))}func (me *tClosedState) Read(p []byte) (n int, e error) {return 0, errors.New(fmt.Sprintf("tClosedState.Read, file(%s) already closed ", me.context.File()))}func (me *tClosedState) Write(p []byte) (n int, e error) {return 0, errors.New(fmt.Sprintf("tClosedState.Write, file(%s) already closed ", me.context.File()))}func (me *tClosedState) Close() error {return nil}
状态模式小结
状态模式的优点(1)结构清晰:将状态独立为类,消除了冗余的if...else或switch...case语句。(2)将状态转换显示化:通常对象内部都是使用数值类型来定义状态的,状态的切换通过赋值进行表现,不够直观;而使用状态类,当切换状态时,是以不同的类进行表示的,转换目的更加明确。(3)状态类职责明确且具备扩展性。状态模式的缺点(1)类膨胀:如果一个事物具备很多状态,则会造成状态类太多。(2)状态模式的结构与实现都较为复杂,如果使用不当,将导致程序结构和代码的混乱。(3)状态模式对开闭原则的支持并不太好,对于可以切换状态的状态模式,增加新的状态类需要修改那些负责状态转换的源码,否则无法切换到新增状态,而且修改某个状态类的行为也需要修改对应类的源码。(摘自 谭勇德 <<设计模式就该这样学>>)
(end)
