缘起
最近复习设计模式
拜读谭勇德的<<设计模式就该这样学>>
本系列笔记拟采用golang练习之
门面模式
门面模式(Facade Pattern)又叫作外观模式,提供了一个统一的接口,用来访问子系统中的一群接口。其主要特征是定义了一个高层接口,让子系统更容易使用,属于结构型设计模式。
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场景
- 某在线商城, 推出了积分兑换礼品的功能
- 兑换礼品有几个步骤, 涉及到若干子系统:
- 积分系统, 检查用户积分是否足够
- 库存系统, 检查礼品是否有库存
- 物流系统, 安排礼品发货并生成发货订单
- 为简化业务层接口, 以门面模式设计统一的积分兑换API接口 - IGiftExchangeService
设计
- GiftInfo: 礼品信息实体. 礼品也是一种库存物品.
- GiftExchangeRequest: 积分兑换礼品申请
- IGiftExchangeService: 积分兑换礼品服务, 该服务是一个Facade, 内部调用了多个子系统的服务
- IPointsService: 用户积分管理服务的接口
- IInventoryService: 库存管理服务的接口
- IShippingService: 物流下单服务的接口
- tMockGiftExchangeService: 积分兑换礼品服务的实现类
- tMockPointsService: 用户积分管理服务的实现类
- tMockInventoryService: 库存管理服务的实现类
- tMockShippingService: 物流下单服务的实现类
单元测试
facade_pattern_test.go
package structural_patternsimport ("learning/gooop/structural_patterns/facade""testing""time")func Test_FacadePattern(t *testing.T) {iUserID := 1iGiftID := 2// 预先存入1000积分e := facade.MockPointsService.SaveUserPoints(iUserID, 1000)if e != nil {t.Error(e)return}// 预先存入1个库存e = facade.MockInventoryService.SaveStock(iGiftID, 1)if e != nil {t.Error(e)return}request := &facade.GiftExchangeRequest{ID: 1,UserID: iUserID,GiftID: iGiftID,CreateTime: time.Now().Unix(),}e, sOrderNo := facade.MockGiftExchangeService.Exchange(request)if e != nil {t.Log(e)}t.Logf("shipping order no = %v", sOrderNo)}
测试输出
$ go test -v facade_pattern_test.go=== RUN Test_FacadePatternfacade_pattern_test.go:36: shipping order no = shipping-order-666--- PASS: Test_FacadePattern (0.00s)PASSok command-line-arguments 0.002s
GiftInfo.go
礼品信息实体
package facadetype GiftInfo struct {ID intName stringPoints int}func NewGiftInfo(id int, name string, points int) *GiftInfo {return &GiftInfo{id, name, points,}}
GiftExchangeRequest.go
积分兑换礼品请求
package facadetype GiftExchangeRequest struct {ID intUserID intGiftID intCreateTime int64}
IGiftExchangeService.go
积分兑换礼品的接口, 该接口是为方便客户端调用的Facade接口
package facade// 礼品兑换服务type IGiftExchangeService interface {// 兑换礼品, 并返回物流单号Exchange(request *GiftExchangeRequest) (error, string)}
IPointsService.go
模拟用户积分管理服务的接口
package facade// 用户积分服务type IPointsService interface {GetUserPoints(uid int) (error, int)SaveUserPoints(uid int, points int) error}
IInventoryService.go
模拟库存管理服务的接口
package facade// 库存服务type IInventoryService interface {GetGift(goodsID int) *GiftInfoGetStock(goodsID int) (error, int)SaveStock(goodsID int, num int) error}
IShippingService.go
模拟物流下单服务的接口
package facade// 物流下单服务type IShippingService interface {CreateShippingOrder(uid int, goodsID int) (error, string)}
tMockGiftExchangeService.go
实现积分兑换礼品服务. 内部封装了积分服务, 库存服务和物流下单服务的调用.
package facadeimport "errors"type tMockGiftExchangeService struct {}func newMockGiftExchangeService() IGiftExchangeService {return &tMockGiftExchangeService{}}var MockGiftExchangeService = newMockGiftExchangeService()// 模拟环境下未考虑事务提交和回滚func (me *tMockGiftExchangeService) Exchange(request *GiftExchangeRequest) (error, string) {gift := MockInventoryService.GetGift(request.GiftID)if gift == nil {return errors.New("gift not found"), ""}e, points := MockPointsService.GetUserPoints(request.UserID)if e != nil {return e, ""}if points < gift.Points {return errors.New("insufficient user points"), ""}e, stock := MockInventoryService.GetStock(gift.ID)if e != nil {return e, ""}if stock <= 0 {return errors.New("insufficient gift stock"), ""}e = MockInventoryService.SaveStock(gift.ID, stock-1)if e != nil {return e, ""}e = MockPointsService.SaveUserPoints(request.UserID, points - gift.Points)if e != nil {return e, ""}e,orderNo := MockShippingService.CreateShippingOrder(request.UserID, gift.ID)if e != nil {return e, ""}return nil, orderNo}
tMockPointsService.go
模拟实现用户积分管理服务
package facadeimport "errors"var MockPointsService = newMockPointsService()type tMockPointsService struct {mUserPoints map[int]int}func newMockPointsService() IPointsService {return &tMockPointsService{make(map[int]int, 16),}}func (me *tMockPointsService) GetUserPoints(uid int) (error, int) {n,ok := me.mUserPoints[uid]if ok {return nil, n} else {return errors.New("user not found"), 0}}func (me *tMockPointsService) SaveUserPoints(uid int, points int) error {me.mUserPoints[uid] = pointsreturn nil}
tMockInventoryService.go
模拟实现库存管理服务
package facadevar MockInventoryService = newMockInventoryService()type tMockInventoryService struct {mGoodsStock map[int]int}func newMockInventoryService() IInventoryService {return &tMockInventoryService{make(map[int]int, 16),}}func (me *tMockInventoryService) GetGift(id int) *GiftInfo {return NewGiftInfo(id, "mock gift", 100)}func (me *tMockInventoryService) GetStock(goodsID int) (error, int) {n,ok := me.mGoodsStock[goodsID]if ok {return nil, n} else {return nil, 0}}func (me *tMockInventoryService) SaveStock(goodsID int, num int) error {me.mGoodsStock[goodsID] = numreturn nil}
tMockShippingService.go
模拟实现物流下单服务
package facadevar MockShippingService = newMockShippingService()type tMockShippingService struct {}func newMockShippingService() IShippingService {return &tMockShippingService{}}func (me *tMockShippingService) CreateShippingOrder(uid int, goodsID int) (error, string) {return nil, "shipping-order-666"}
门面模式小结
门面模式的优点
(1)简化了调用过程,不用深入了解子系统,以防给子系统带来风险。
(2)减少系统依赖,松散耦合。
(3)更好地划分访问层次,提高了安全性。
(4)遵循迪米特法则
门面模式的缺点
(1)当增加子系统和扩展子系统行为时,可能容易带来未知风险。
(2)不符合开闭原则。
(3)某些情况下,可能违背单一职责原则。
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