[MenuItem("Tools/Test Lock")]static void Lock(){Type t = typeof(EditorWindow).Assembly.GetType("UnityEditor.InspectorWindow");var window = EditorWindow.GetWindow(t);bool state = (bool)t.GetProperty("isLocked").GetValue(window);if (!state)t.GetProperty("isLocked").SetValue(window, true);}
代码控制 Inspector 视图的锁定 这个提供了一种解题思路!!!
