API调试
var stackTrace = new System.Diagnostics.StackTrace(true);
通过new System.Diagnostics.StackTrace可以获取当前线程的堆栈帧信息
using System.IO;using UnityEditor;using UnityEngine;namespace GameContent{public class TestTrackScript{private static int mIndex = 0;[MenuItem("GM/测试Track")]private static void TestTrack(){DebugTrack();}private static void DebugTrack(){if (mIndex > 3){var stackTrace = new System.Diagnostics.StackTrace(true);for (int i = 0; i < stackTrace.FrameCount; i++){var frame = stackTrace.GetFrame(i);string fileName = frame.GetFileName();int lineNumber = frame.GetFileLineNumber();string formattedMessage = $"[{Path.GetFileName(fileName)}:{lineNumber}]\n i={i}; FrameCount={stackTrace.FrameCount}";Debug.Log(formattedMessage);}}if (mIndex++ <= 3){DebugTrack();}}}}

