happens-before规则:
happens-before规定了对共享变量的写操作对其他线程的读操作可见,它是可见性与有序性的一套规则总结,抛开以下happens-before规则,JMM并不能保证一个线程对共享变量的写,对于其他线程对该共享变量的读可见
1.线程解锁m之前对变量的写,对于接下来对m加锁的其他线程对该变量的读可见
static int x;static Object m = new Object();new Thread(()->{synchronized(m){x = 10;}},"t1").start();new Thread(()->{synchronized(m){System.out.println(x);}},"t2").start();
2.线程对volatile变量的写,对接下来其他线程对该变量的读可见
volatile static int x;new Thread(()->{x = 10;},"t1").start();new Thread(()->{System.out.println(x);},"t2").start();
3.线程start前对变量的写,对该线程开启后对该变量的读可见
static int x;x = 10;new Thread(()->{System.out.println(x);},"t2").start();
4.线程结束前对变量的写,对其它线程得知它结束后的读可见(比如其他线程调用isAlive或join等待它结束)
static int x;Thread t1 = new Thread(()->{x = 10;},"t1");t1.start();t1.join();System.out.println(x);
5.线程t1打断t2前对变量的写,对于其他线程得知t2被打断后对变量的读可见
static int x;public static void main(String[] args) {Thread t2 = new Thread(()->{while(true) {if(Thread.currentThread().isInterrupted()) {System.out.println(x);break;}}},"t2");t2.start();new Thread(()->{sleep(1);x = 10;t2.interrupt();},"t1").start();while(!t2.isInterrupted()) {Thread.yield();}System.out.println(x);}
6.对变量默认值(0,false,null)的写操作,对其他线程对该变量的读可见
7.具有传递性
volatile static int x;static int y;new Thread(()->{y = 10;x = 20;},"t1").start();new Thread(()->{// x=20 对 t2 可见, 同时 y=10 也对 t2 可见System.out.println(x);},"t2").start();
