happens-before规则:
happens-before规定了对共享变量的写操作对其他线程的读操作可见,它是可见性与有序性的一套规则总结,抛开以下happens-before规则,JMM并不能保证一个线程对共享变量的写,对于其他线程对该共享变量的读可见
1.线程解锁m之前对变量的写,对于接下来对m加锁的其他线程对该变量的读可见
static int x;
static Object m = new Object();
new Thread(()->{
synchronized(m){
x = 10;
}
},"t1").start();
new Thread(()->{
synchronized(m){
System.out.println(x);
}
},"t2").start();
2.线程对volatile变量的写,对接下来其他线程对该变量的读可见
volatile static int x;
new Thread(()->{
x = 10;
},"t1").start();
new Thread(()->{
System.out.println(x);
},"t2").start();
3.线程start前对变量的写,对该线程开启后对该变量的读可见
static int x;
x = 10;
new Thread(()->{
System.out.println(x);
},"t2").start();
4.线程结束前对变量的写,对其它线程得知它结束后的读可见(比如其他线程调用isAlive或join等待它结束)
static int x;
Thread t1 = new Thread(()->{
x = 10;
},"t1");
t1.start();
t1.join();
System.out.println(x);
5.线程t1打断t2前对变量的写,对于其他线程得知t2被打断后对变量的读可见
static int x;
public static void main(String[] args) {
Thread t2 = new Thread(()->{
while(true) {
if(Thread.currentThread().isInterrupted()) {
System.out.println(x);
break;
}
}
},"t2");
t2.start();
new Thread(()->{
sleep(1);
x = 10;
t2.interrupt();
},"t1").start();
while(!t2.isInterrupted()) {
Thread.yield();
}
System.out.println(x);
}
6.对变量默认值(0,false,null)的写操作,对其他线程对该变量的读可见
7.具有传递性
volatile static int x;
static int y;
new Thread(()->{
y = 10;
x = 20;
},"t1").start();
new Thread(()->{
// x=20 对 t2 可见, 同时 y=10 也对 t2 可见
System.out.println(x);
},"t2").start();