布料材质映射优化

布料材质亮度优化前

DR(0-2) 3D(颜色滑块-10-10)
if 贴图亮度 <=1 then
(
mt.texmap_diffuse.map1.map1.SourceA.brightness = (贴图亮度-1)10
)else
(
mt.texmap_diffuse.map1.map1.SourceA.brightness = (贴图亮度-1)
10
)

布料材质亮度优化后

DR(0-2) 3D(0-200)
—贴图亮度映射优化
mt.texmap_diffuse.map1.map1.SourceA.lightnessMode = 1
mt.texmap_diffuse.map1.map1.SourceA.gainRGB = 贴图亮度*100.0

布料材质映射对比度优化前

DR(0-2) 3D(颜色滑块-10-10)
if 贴图对比度 <=1 then
(
mt.texmap_diffuse.map1.map1.SourceA.contrast = (贴图对比度-1)10
) else
(
mt.texmap_diffuse.map1.map1.SourceA.contrast = (贴图对比度-1)
10
)

布料材质映射对比度优化后

DR(0-2) 3D(0.2-6)
—贴图对比度映射优化
if 贴图对比度 >=1 then
(
mt.texmap_diffuse.map1.map1.SourceA.gammaRGB = 1-((贴图对比度-1)/2.0)0.8
) else if (贴图对比度 <1 and 贴图对比度 >0.1 ) then
(
mt.texmap_diffuse.map1.map1.SourceA.gammaRGB = 1+(1-贴图对比度)
5
) else if 贴图对比度 <=0.1 then(
mt.texmap_diffuse.map1.map1.SourceA.gammaRGB = 15
)