Shader "WSP/FrameWork5"{SubShader{pass{CGPROGRAM#pragma vertex vert#pragma fragment frag#include "UnityCG.cginc"struct appdata{float4 vertex:POSITION;};struct v2f{float4 pos:SV_POSITION;};v2f vert(appdata v){v2f o = (v2f)0;//o.pos= mul(UNITY_MATRIX_VP,mul(unity_ObjectToWorld,v.vertex));o.pos = UnityObjectToClipPos(v.vertex);return o;};float4 frag(v2f i):SV_TARGET{fixed4 value = fixed4(1,0,1,1);return value;};ENDCG}}}
