
Shader "WSP/CharacterUnlitTest"{Properties{_Tex("Tex",2D) = "White"{}}SubShader{pass{CGPROGRAM#pragma vertex vert#pragma fragment frag#include "UnityCG.cginc"sampler2D _Tex;struct appdata{float4 vertex :POSITION;float4 uv :TEXCOORD;};struct v2f{float4 pos :SV_POSITION;float4 uv :TEXCOORD;};v2f vert(appdata v){v2f o;o.pos = UnityObjectToClipPos(v.vertex);o.uv = v.uv;return o;}fixed4 frag(v2f i) :SV_TARGET{fixed4 tex = tex2D(_Tex,i.uv);return tex;}ENDCG}}}
