using UnityEngine;using UnityEngine.UI;public class FpsToShow : MonoBehaviour{private float fpsByDeltatime=1.5f;private float passedTime=0.0f;private int frameCount;private float realFPS=0.0f;void Update(){GetFPS();}private void GetFPS(){frameCount++;passedTime += Time.deltaTime;if (passedTime>=fpsByDeltatime){realFPS = frameCount / passedTime;this.GetComponent<Text>().text = "FPS:" + string.Format("{0:F2}",realFPS);frameCount = 0;passedTime = 0.0f;}}}
