WHEN MAGIC CIRCLES COLLIDE

Magic Circles Colliding through History

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Games with New Contexts

Device as Dungeon Master

Magic Circle Game Typology

Pervasive Games

Augmented Reality Games

Alternate Reality Games

Low-Tech Public Games

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ADAPTIVE GAME REUSE GOALS

Adapting Level Design Goals
Real-World Level Design Goals
Games That Enhance
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Games That Pervade
Games That Rehabilitate
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ANALYSIS FOR ADAPTIVE CORE MECHANICS

Site-Specific Core Mechanics

Rules for Social Intervention

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