WHEN MAGIC CIRCLES COLLIDE
Magic Circles Colliding through History
Games with New Contexts
Device as Dungeon Master
Magic Circle Game Typology
Pervasive Games
Augmented Reality Games
Alternate Reality Games
Low-Tech Public Games
ADAPTIVE GAME REUSE GOALS
Adapting Level Design Goals
Real-World Level Design Goals
Games That Enhance
Games That Pervade
Games That Rehabilitate


ANALYSIS FOR ADAPTIVE CORE MECHANICS
Site-Specific Core Mechanics
Rules for Social Intervention

