#include<stdio.h>
#include<malloc.h>
#define MAXLEN 10
typedef int elementtype;
typedef struct {
elementtype element[MAXLEN];
int top;
} SqStack;
SqStack InitStack_sq() {
SqStack s;
s.top = -1;
return (s);
}
int Push_sq(SqStack *s, elementtype x) {
if (s->top = MAXLEN - 1)
return (0);
s->top++;
s->element[s->top] = x;
return (1);
}
int Pop_sq(SqStack *s, elementtype *x) {
if (s->top == -1)
return (0);
*x = s->element[s->top];
s->top--;
return (1);
}
int Empty_sq(SqStack *s) {
return (s->top == -1);
}
void print(SqStack s) {
int i;
if (s.top != -1) {
printf("输出元素的堆栈:");
for (i = 0; i <= s.top; i++)
printf("%d", s.element[i]);
} else
printf("栈是空的!!!");
printf("\n");
}
main() {
SqStack stack;
int i;
elementtype y;
elementtype z;
stack = InitStack_sq();
/*if(Empty_sq(&stack)!=0)
printf("\n栈是空的!");
else
printf("\n栈并不是空的!");*/
printf("\n把9个元素堆栈:");
for (i = 1; i <= 9; i++) {
scanf("%d", &y);
Push_sq(&stack, y);
}
print(stack);
printf("出栈4个元素:");
for (i = 6; i <= 9; i++) {
Pop_sq(&stack, &z);
printf("%d", z);
}
printf("\n");
print(stack);
if (Empty_sq(&stack) != 0)
printf("栈是空的!");
else
printf("栈并不是空的!");
}