Part I Introduction to a problem

It’s time to put your knowledge about bionic robots and Bittle to practice! In this lesson you will be given time to come up with an advanced level project for BIttle and implement it in code.

Part II Explaining the knowledge

Think about how you can use your knowledge about all the functions of BIttle together with knowledge about modules in Sensor pack to come up with a program, that can achieve a certain goal. The achieve the goal at least one module from Sensor pack needs to be used. Unlike the first project you made in this course, the goal set must have a useful application, that can be demonstrated and articulated during short presentation.

Part III Solving a problem

Write project description

Write a concise description of the project you plan to implement. Make necessary drawings and think about how to better present in the end of the lesson.

Use code examples from previous lessons to write new program

Incorporate both movement, Bittle’s internal actuators in your projects (for example LEDs and Buzzer) and external modules from Sensor pack. Consult the previous lessons for code samples.

Demonstrate the project

For group lessons, each group shares their projects with fellow students and teacher in the end of the class. Presentation time is 3 minutes for the group, complete with project brief and demonstration.