Part I Introduction to a problem
It’s time to put your knowledge about bionic robots and Bittle to practice! In this lesson you will be given time to come up with a beginner’s level project for BIttle and implement it in code.
Part II Explaining the knowledge
Think about how you can use your knowledge about all the functions and modules of BIttle to come up with a program, that can achieve a certain goal. The goal doesn’t have to be big or particularly useful for now, for example remember the Christmas Bittle we made in one of the previous lessons. You need however to be able to articulate a goal and your code implementation in short presentation.
Part III Solving a problem
Write project description
Write a concise description of the project you plan to implement. Make necessary drawings and think about how to better present in the end of the lesson.
Use code examples from previous lessons to write new program
Try to incorporate both movement and actuators in your projects (for example LEDs and Buzzer). Consult the previous lessons for code samples.
Demonstrate the project
For group lessons, each group shares their projects with fellow students and teacher in the end of the class. Presentation time is 3 minutes for the group, complete with project brief and demonstration.