原文链接


什么时候应该使用Multiple Bed(多重声床)?

当项目交付需要提供基于通道的分层文件(比如对白,音乐和音效)的时候,在一个工程中使用多个Bed是十分有用的。分层的Bed和Object可以在渲染器输入配置窗口中一起进行编组,并且在配置Re-render时可以选择这些编组。使用多个Bed需要将工作站的Bed输出和相应的渲染器Bed输入通道进行匹配。使用多个Bed意味着使可用的Object通道数量减少了。


When should I use multiple beds?

Using multiple beds in a project makes sense when the project deliverables call for channel-based stems (such as dialog, music, and effects). Stem beds and objects can be group together in the Renderer Input Configuration Window and the groups available when configuring re-renders. Using multiple beds requires the Renderer Input Configuration and the DAW I/O configured so that each stem bed output from the DAW corresponds to a Renderer Inputs configured for a bed input. The use of multiple bed does mean that fewer Renderer inputs are available for Object Audio.