自带委托Action Func
Action Func
可用invoke方法,也可以用圆括号代替。
Action返回空值void public void
Func委托
比较delegate Action Func
Action和Func都是基于delegate的特殊用法,Action的返回值类型是void,Func通过泛型可以自定义返回值类型,但型参只能有一种。可以接受0个至16个传入参数,无返回值
Func
Delegate至少0个参数,至多32个参数,可以无返回值,也可以指定返回值类型
class Program{static void Main(string[] args){Calculator calculator = new Calculator();Action action = new Action(calculator.Report);//不需要圆括号calculator.Report();//直接调用action.Invoke();//间接调用 委托.invoke()action();//函数指针写法Func<int, int, int> func1 = new Func<int, int, int>(calculator.Add);Func<int, int, int> func2 = new Func<int, int, int>(calculator.Sub);int x = 100;int y = 100;int z = 0;z = func1.Invoke(x, y);z = func1(x,y);//函数指针写法Console.WriteLine(z);z = func2.Invoke(x, y);Console.WriteLine(z);}}class Calculator{public void Report(){Console.WriteLine("i have 3 methods");}public int Add(int a, int b){int result = a + b;return result;}public int Sub(int a, int b){int result = a - b;return result;}}
自定义委托Delegate
委托是一种类型,继承自System.MulticastDelegate多播委托,此类型是特性类型,不能声明类型来继承,只能声明委托来自动继承—编译器限制。
public delegate double Calc(int x,int y); //声明//double目标方法的返回值类型//int x int y目标方法的参数//嵌套类写在Program里面,最好加.class Program{static void Main(string[] args){Calculator calculator = new Calculator();Calc calc1 = new Calc(calculator.Add);//传入一个方法给委托Calc,方法的返回类型和参数需要和声明的一致int x = 4;int y = 2;double z = 0;z = calc1(x, y);Console.WriteLine(z);}}class Calculator{public double Add(int a, int b){double result = a + b;return result;}public double Sub(int a, int b){double result = a - b;return result;}public double Mul(int a, int b){double result = a * b;return result;}public double Div(int a, int b){double result = a / b;return result;}}
委托的一般使用

模板方法、回调方法

public delegate void OpenBoxFood(string ProductName);class Program{static void Main(string[] args){BoxProduct("Pizza",OpenBoxPizza);BoxProduct("Switch",OpenBoxSwtich);}public static void BoxProduct(string productName, OpenBoxFood foodName){foodName(productName);}public static void OpenBoxPizza(string productName){Console.WriteLine(productName+" is very delicious!");}public static void OpenBoxSwtich(string productName){Console.WriteLine(productName+" is also good!");}}
class Program{static void Main(string[] args){var calculator = new Calculator();// Action用于无形参无返回值的方法Action action = new Action(calculator.Report);calculator.Report();action();Func<int, int, int> func1 = new Func<int, int, int>(calculator.Add);Func<int, int, int> func2 = new Func<int, int, int>(calculator.Sub);int x = 100;int y = 200;int z = 0;z = func1(x, y);Console.WriteLine(z);z = func2(x, y);Console.WriteLine(z);}}class Calculator{public void Report(){Console.WriteLine("i have three methods");}public int Add(int a, int b){return a + b;}public int Sub(int a, int b){return a - b;}}
委托是一个类型需要创建实例,变量名=new 委托类型名(方法名)
public delegate int Calc_dele(int x ,int y);class Program{static void Main(string[] args){var calculator = new Calculator();var calc1 = new Calc_dele(calculator.Add); //委托是一个类型需要创建实例,变量名=new 委托类型名(方法名)Console.WriteLine(calc1(30,80));}}class Calculator{public int Add(int a, int b){return a + b;}public int Sub(int a, int b){return a - b;}public int Mul(int a, int b){return a * b;}}
class Program{static void Main(string[] args){var productFactory = new ProductFactory();Func<Product> func1 = new Func<Product>(productFactory.MakePizza);Func<Product> func2 = new Func<Product>(productFactory.MakeToyCar);var wrapFactory = new WrapFactory();Box box1 = wrapFactory.WrapProduct(func1);Box box2 = wrapFactory.WrapProduct(func2);Console.WriteLine(box1.Product.Name);Console.WriteLine(box2.Product.Name);}}class Product{public string Name { get; set; } //属性Name}class Box{public Product Product { get; set; } //属性,Product属于Product类,产品名称}class WrapFactory{// 模板方法,提高复用性//包装工厂需要包装产品//这里的委托类型的参数func 执行了MakePizza()这个方法,//生产出了一个叫Pizza的产品,然后用盒子把产品包装起来public Box WrapProduct(Func<Product> getProduct){var box = new Box(); //新建实例box(空盒子)Product product = getProduct.Invoke(); //第一次调用是MakePizza方法,Make Pizza()方法返回的是Product类型,将Pizza赋给产品名称box.Product = product; //将产品名称赋给box里面的Product属性,封装起来(包装起来)return box;//返回盒子}}class ProductFactory{public Product MakePizza(){var product = new Product();product.Name = "Pizza";return product;}public Product MakeToyCar(){var product = new Product();product.Name = "Toy Car";return product;}}
委托的高级使用
单播委托
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;namespace MulitDelegateAlbert{class Program{static void Main(string[] args){Student student1 = new Student() { PenColor = ConsoleColor.Yellow,ID = 1 };Student student2 = new Student() { PenColor = ConsoleColor.Red, ID = 2};Student student3 = new Student() { PenColor = ConsoleColor.Green, ID = 3};Action action = new Action(student1.DoHomework);Action action1 = new Action(student2.DoHomework);Action action2 = new Action(student3.DoHomework);action.Invoke();action1.Invoke();action2.Invoke();}}class Student{public int ID { get; set; }public ConsoleColor PenColor { get; set; }public void DoHomework(){for (int i = 0; i < 5; i++){Console.ForegroundColor = this.PenColor;Console.WriteLine("Student{0} is doing homework for {2} hours by pencolor{1}", ID, PenColor,i);Thread.Sleep(500);}}}}
多播委托
一个委托封装多个方法,执行顺序按照封装的顺序来执行。
action += action1;action += action2;action.Invoke();
同步与异步(隐式异步调用)
同步调用
- 直接同步调用 方法名
- 间接同步调用 委托 代码见上面的单播委托、多播委托 委托.invoke()
异步调用
- 使用委托进行隐式异步调用 委托.BeginInvoke(null,null) 自动生成分支线程 容易造成资源冲突 ```csharp using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading;
namespace MulitDelegate { class Program { static void Main(string[] args) { Student student1 = new Student() { ID = 1, PencilColor = ConsoleColor.Red }; Student student2 = new Student() { ID = 2, PencilColor = ConsoleColor.Green }; Student student3 = new Student() { ID = 3, PencilColor = ConsoleColor.Blue };
Action action1 = new Action(student1.DoHomework);Action action2 = new Action(student2.DoHomework);Action action3 = new Action(student3.DoHomework);action1.BeginInvoke(null, null);action2.BeginInvoke(null, null);action3.BeginInvoke(null, null);for (int i = 0; i < 5; i++){Console.ForegroundColor = ConsoleColor.White;Console.WriteLine("This is Main Thread of {0}",i);Thread.Sleep(500);}Console.Read();}}class Student{public int ID { get; set; }public ConsoleColor PencilColor { get; set; }public void DoHomework(){for (int i = 0; i < 5; i++){Console.ForegroundColor = PencilColor;Console.WriteLine("Student{0} is doing homework for {1} hours by pencil of {2}",ID,i,PencilColor);Thread.Sleep(1000);}}}
}
资源竞争:<br />- 显示异步调用 Thread古老原始的方式<a name="nEwut"></a>##### Thread:```csharpusing System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;namespace MulitDelegate{class Program{static void Main(string[] args){Student student1 = new Student() { ID = 1, PencilColor = ConsoleColor.Red };Student student2 = new Student() { ID = 2, PencilColor = ConsoleColor.Green };Student student3 = new Student() { ID = 3, PencilColor = ConsoleColor.Blue };Thread thread1 = new Thread(new ThreadStart(student1.DoHomework));Thread thread2 = new Thread(new ThreadStart(student2.DoHomework));Thread thread3 = new Thread(new ThreadStart(student3.DoHomework));thread1.Start();thread2.Start();thread3.Start();for (int i = 0; i < 5; i++){Console.ForegroundColor = ConsoleColor.White;Console.WriteLine("This is Main Thread of {0}",i);Thread.Sleep(500);}Console.Read();}}class Student{public int ID { get; set; }public ConsoleColor PencilColor { get; set; }public void DoHomework(){for (int i = 0; i < 5; i++){Console.ForegroundColor = PencilColor;Console.WriteLine("Student{0} is doing homework for {1} hours by pencil of {2}",ID,i,PencilColor);Thread.Sleep(1000);}}}}
Task:
形式一:
Task task1 = new Task(new Action(stu1.DoHomework));
task1.Start();
形式二:
Task task1 = new Task(()=>
{
Action action1 = new Action(stu1.DoHomework);
});
task1.Start();
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;namespace MulitDelegate{class Program{static void Main(string[] args){Student student1 = new Student() { ID = 1, PencilColor = ConsoleColor.Red };Student student2 = new Student() { ID = 2, PencilColor = ConsoleColor.Green };Student student3 = new Student() { ID = 3, PencilColor = ConsoleColor.Blue };Task task1 = new Task(new Action(student1.DoHomework));Task task2 = new Task(new Action(student2.DoHomework));Task task3 = new Task(new Action(student3.DoHomework));task1.Start();task3.Start();try{Task task = new Task(() =>{Action action = new Action(student1.DoHomework);});}catch (Exception){throw;}Task task4 = new Task(() =>{student2.DoHomework();});Task task5 = new Task(() =>{student3.DoHomework();});task4.Start();for (int i = 0; i < 5; i++){Console.ForegroundColor = ConsoleColor.White;Console.WriteLine("This is Main Thread of {0}",i);Thread.Sleep(500);}Console.Read();}}class Student{public int ID { get; set; }public ConsoleColor PencilColor { get; set; }public void DoHomework(){for (int i = 0; i < 5; i++){Console.ForegroundColor = PencilColor;Console.WriteLine("Student{0} is doing homework for {1} hours by pencil of {2}",ID,i,PencilColor);Thread.Sleep(1000);}}}}
设计模式
使用接口(Interface)取代一些对委托的使用:
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;namespace MulitDelegate{class Program{static void Main(string[] args){IProductFactory pizzaFactory = new PizzaFactory();IProductFactory toycarFactory = new ToyCarFactory();var wrapFactory = new WrapFactory();Box box1 = wrapFactory.WrapProduct(pizzaFactory);Box box2 = wrapFactory.WrapProduct(toycarFactory);Console.WriteLine(box1.Product.Name);Console.WriteLine(box2.Product.Name);Console.ReadLine();}}interface IProductFactory{Product Make();}class PizzaFactory : IProductFactory{public Product Make(){var product = new Product();product.Name = "Pizza";return product;}}class ToyCarFactory : IProductFactory{public Product Make(){var product = new Product();product.Name = "Toy Car";return product;}}class Product{public string Name { get; set; } //属性Name}class Box{public Product Product { get; set; } //属性,Product属于Product类,产品名称}class WrapFactory{// 模板方法,提高复用性//包装工厂需要包装产品//这里的委托类型的参数func 执行了MakePizza()这个方法,//生产出了一个叫Pizza的产品,然后用盒子把产品包装起来public Box WrapProduct(IProductFactory productFactory){var box = new Box(); //新建实例box(空盒子)Product product = productFactory.Make(); //第一次调用是MakePizza方法,Make Pizza()方法返回的是Product类型,将Pizza赋给产品名称box.Product = product; //将产品名称赋给box里面的Product属性,封装起来(包装起来)return box;//返回盒子}}}
