FiberRoot
type BaseFiberRootProperties = {|
// root节点,render方法接收的第二个参数
containerInfo: any,
// 只有在持久更新中会用到,也就是不支持增量更新的平台,react-dom不会用到
pendingChildren: any,
// 当前应用对应的Fiber对象,是Root Fiber
current: Fiber,
// 一下的优先级是用来区分
// 1) 没有提交(committed)的任务
// 2) 没有提交的挂起任务
// 3) 没有提交的可能被挂起的任务
// 我们选择不追踪每个单独的阻塞登记,为了兼顾性能
// The earliest and latest priority levels that are suspended from committing.
// 最老和新的在提交的时候被挂起的任务
earliestSuspendedTime: ExpirationTime,
latestSuspendedTime: ExpirationTime,
// The earliest and latest priority levels that are not known to be suspended.
// 最老和最新的不确定是否会挂起的优先级(所有任务进来一开始都是这个状态)
earliestPendingTime: ExpirationTime,
latestPendingTime: ExpirationTime,
// The latest priority level that was pinged by a resolved promise and can
// be retried.
// 最新的通过一个promise被reslove并且可以重新尝试的优先级
latestPingedTime: ExpirationTime,
// 如果有错误被抛出并且没有更多的更新存在,我们尝试在处理错误前同步重新从头渲染
// 在`renderRoot`出现无法处理的错误时会被设置为`true`
didError: boolean,
// 正在等待提交的任务的`expirationTime`
pendingCommitExpirationTime: ExpirationTime,
// 已经完成的任务的FiberRoot对象,如果你只有一个Root,那他永远只可能是这个Root对应的Fiber,或者是null
// 在commit阶段只会处理这个值对应的任务
finishedWork: Fiber | null,
// 在任务被挂起的时候通过setTimeout设置的返回内容,用来下一次如果有新的任务挂起时清理还没触发的timeout
timeoutHandle: TimeoutHandle | NoTimeout,
// 顶层context对象,只有主动调用`renderSubtreeIntoContainer`时才会有用
context: Object | null,
pendingContext: Object | null,
// 用来确定第一次渲染的时候是否需要融合
+hydrate: boolean,
// 当前root上剩余的过期时间
// TODO: 提到renderer里面区处理
nextExpirationTimeToWorkOn: ExpirationTime,
// 当前更新对应的过期时间
expirationTime: ExpirationTime,
// List of top-level batches. This list indicates whether a commit should be
// deferred. Also contains completion callbacks.
// TODO: Lift this into the renderer
// 顶层批次(批处理任务?)这个变量指明一个commit是否应该被推迟
// 同时包括完成之后的回调
// 貌似用在测试的时候?
firstBatch: Batch | null,
// root之间关联的链表结构
nextScheduledRoot: FiberRoot | null,
|};
Fiber
// Fiber对应一个组件需要被处理或者已经处理了,一个组件可以有一个或者多个Fiber
type Fiber = {|
// 标记不同的组件类型
tag: WorkTag,
// ReactElement里面的key
key: null | string,
// ReactElement.type,也就是我们调用`createElement`的第一个参数
elementType: any,
// The resolved function/class/ associated with this fiber.
// 异步组件resolved之后返回的内容,一般是`function`或者`class`
type: any,
// The local state associated with this fiber.
// 跟当前Fiber相关本地状态(比如浏览器环境就是DOM节点)
stateNode: any,
// 指向他在Fiber节点树中的`parent`,用来在处理完这个节点之后向上返回
return: Fiber | null,
// 单链表树结构
// 指向自己的第一个子节点
child: Fiber | null,
// 指向自己的兄弟结构
// 兄弟节点的return指向同一个父节点
sibling: Fiber | null,
index: number,
// ref属性
ref: null | (((handle: mixed) => void) & {_stringRef: ?string}) | RefObject,
// 新的变动带来的新的props
pendingProps: any,
// 上一次渲染完成之后的props
memoizedProps: any,
// 该Fiber对应的组件产生的Update会存放在这个队列里面
updateQueue: UpdateQueue<any> | null,
// 上一次渲染的时候的state
memoizedState: any,
// 一个列表,存放这个Fiber依赖的context
firstContextDependency: ContextDependency<mixed> | null,
// 用来描述当前Fiber和他子树的`Bitfield`
// 共存的模式表示这个子树是否默认是异步渲染的
// Fiber被创建的时候他会继承父Fiber
// 其他的标识也可以在创建的时候被设置
// 但是在创建之后不应该再被修改,特别是他的子Fiber创建之前
mode: TypeOfMode,
// Effect
// 用来记录Side Effect
effectTag: SideEffectTag,
// 单链表用来快速查找下一个side effect
nextEffect: Fiber | null,
// 子树中第一个side effect
firstEffect: Fiber | null,
// 子树中最后一个side effect
lastEffect: Fiber | null,
// 代表任务在未来的哪个时间点应该被完成
// 不包括他的子树产生的任务
expirationTime: ExpirationTime,
// 快速确定子树中是否有不在等待的变化
childExpirationTime: ExpirationTime,
// 在Fiber树更新的过程中,每个Fiber都会有一个跟其对应的Fiber
// 我们称他为`current <==> workInProgress`
// 在渲染完成之后他们会交换位置
alternate: Fiber | null,
// 下面是调试相关的,收集每个Fiber和子树渲染时间的
actualDuration?: number,
// If the Fiber is currently active in the "render" phase,
// This marks the time at which the work began.
// This field is only set when the enableProfilerTimer flag is enabled.
actualStartTime?: number,
// Duration of the most recent render time for this Fiber.
// This value is not updated when we bailout for memoization purposes.
// This field is only set when the enableProfilerTimer flag is enabled.
selfBaseDuration?: number,
// Sum of base times for all descedents of this Fiber.
// This value bubbles up during the "complete" phase.
// This field is only set when the enableProfilerTimer flag is enabled.
treeBaseDuration?: number,
// Conceptual aliases
// workInProgress : Fiber -> alternate The alternate used for reuse happens
// to be the same as work in progress.
// __DEV__ only
_debugID?: number,
_debugSource?: Source | null,
_debugOwner?: Fiber | null,
_debugIsCurrentlyTiming?: boolean,
|};
effectTags
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
export type SideEffectTag = number;
// Don't change these two values. They're used by React Dev Tools.
export const NoEffect = /* */ 0b00000000000;
export const PerformedWork = /* */ 0b00000000001;
// You can change the rest (and add more).
export const Placement = /* */ 0b00000000010;
export const Update = /* */ 0b00000000100;
export const PlacementAndUpdate = /* */ 0b00000000110;
export const Deletion = /* */ 0b00000001000;
export const ContentReset = /* */ 0b00000010000;
export const Callback = /* */ 0b00000100000;
export const DidCapture = /* */ 0b00001000000;
export const Ref = /* */ 0b00010000000;
export const Snapshot = /* */ 0b00100000000;
// Update & Callback & Ref & Snapshot
export const LifecycleEffectMask = /* */ 0b00110100100;
// Union of all host effects
export const HostEffectMask = /* */ 0b00111111111;
export const Incomplete = /* */ 0b01000000000;
export const ShouldCapture = /* */ 0b10000000000;
ReactWorkTag
export const FunctionComponent = 0;
export const ClassComponent = 1;
export const IndeterminateComponent = 2; // Before we know whether it is function or class
export const HostRoot = 3; // Root of a host tree. Could be nested inside another node.
export const HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
export const HostComponent = 5;
export const HostText = 6;
export const Fragment = 7;
export const Mode = 8;
export const ContextConsumer = 9;
export const ContextProvider = 10;
export const ForwardRef = 11;
export const Profiler = 12;
export const SuspenseComponent = 13;
export const MemoComponent = 14;
export const SimpleMemoComponent = 15;
export const LazyComponent = 16;
export const IncompleteClassComponent = 17;
sideEffects
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
export type SideEffectTag = number;
// Don't change these two values. They're used by React Dev Tools.
export const NoEffect = /* */ 0b00000000000;
export const PerformedWork = /* */ 0b00000000001;
// You can change the rest (and add more).
export const Placement = /* */ 0b00000000010;
export const Update = /* */ 0b00000000100;
export const PlacementAndUpdate = /* */ 0b00000000110;
export const Deletion = /* */ 0b00000001000;
export const ContentReset = /* */ 0b00000010000;
export const Callback = /* */ 0b00000100000;
export const DidCapture = /* */ 0b00001000000;
export const Ref = /* */ 0b00010000000;
export const Snapshot = /* */ 0b00100000000;
// Update & Callback & Ref & Snapshot
export const LifecycleEffectMask = /* */ 0b00110100100;
// Union of all host effects
export const HostEffectMask = /* */ 0b00111111111;
export const Incomplete = /* */ 0b01000000000;
export const ShouldCapture = /* */ 0b10000000000;
Update & UpdateQueue
export type Update<State> = {
// 更新的过期时间
expirationTime: ExpirationTime,
// export const UpdateState = 0;
// export const ReplaceState = 1;
// export const ForceUpdate = 2;
// export const CaptureUpdate = 3;
// 指定更新的类型,值为以上几种
tag: 0 | 1 | 2 | 3,
// 更新内容,比如`setState`接收的第一个参数
payload: any,
// 对应的回调,`setState`,`render`都有
callback: (() => mixed) | null,
// 指向下一个更新
next: Update<State> | null,
// 指向下一个`side effect`
nextEffect: Update<State> | null,
};
export type UpdateQueue<State> = {
// 每次操作完更新之后的`state`
baseState: State,
// 队列中的第一个`Update`
firstUpdate: Update<State> | null,
// 队列中的最后一个`Update`
lastUpdate: Update<State> | null,
// 第一个捕获类型的`Update`
firstCapturedUpdate: Update<State> | null,
// 最后一个捕获类型的`Update`
lastCapturedUpdate: Update<State> | null,
// 第一个`side effect`
firstEffect: Update<State> | null,
// 最后一个`side effect`
lastEffect: Update<State> | null,
// 第一个和最后一个捕获产生的`side effect`
firstCapturedEffect: Update<State> | null,
lastCapturedEffect: Update<State> | null,
};