描述
当玩家拾取使用CreatePickup创建的拾取物时,会调用此回调。姓名 | 描述 |
---|---|
playerid | 拾取拾取物的玩家的 ID。 |
pickupid | 取件 ID,由CreatePickup返回 |
返回
它总是在游戏模式中首先被调用。例子
new pickup_Cash;
new pickup_Health;
public OnGameModeInit()
{
pickup_Cash = CreatePickup(1274, 2, 0.0, 0.0, 9.0);
pickup_Health = CreatePickup(1240, 2, 0.0, 0.0, 9.0);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if (pickupid == pickup_Cash)
{
GivePlayerMoney(playerid, 1000);
}
else if (pickupid == pickup_Health)
{
SetPlayerHealth(playerid, 100.0);
}
return 1;
}