using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class TestMenuItem : MonoBehaviour{ [MenuItem("Window/MyPreview")] static void MyPreview() { TestPreview testPreview= EditorWindow.GetWindow<TestPreview>("我的预览"); testPreview.Show(); }}
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class TestPreview : EditorWindow{ private Object obj; private Object lastObj; private Editor previewObj; private void OnGUI() { obj = EditorGUILayout.ObjectField(obj, typeof(Object), false); if(obj != null && obj != lastObj) { previewObj = Editor.CreateEditor(obj); lastObj = obj; } if(previewObj != null && previewObj.HasPreviewGUI()) { //绘制预览信息 previewObj.OnPreviewGUI(GUILayoutUtility.GetRect(400, 400), EditorStyles.label); } }}

