描述:可用于任何预制件相关操作的实用程序类。
参考源:https://docs.unity.cn/cn/2019.4/ScriptReference/PrefabUtility.html

InstantiatePrefab

描述:将给定场景中的给定预制件实例化。

GameObject o = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject;

  1. public static Object InstantiatePrefab (Object assetComponentOrGameObject);
  2. public static Object InstantiatePrefab (Object assetComponentOrGameObject,
  3. SceneManagement.Scene destinationScene);
target 要实例化的预制件资源。
destinationScene 要在其中实例化预制件的场景。