GIS
1、bertin
https://github.com/neocarto/bertin
2、从新冠疫情的压力测试,看智慧城市的未来
https://mp.weixin.qq.com/s/FBSZ2jI6Z_jQtp8XnUWTGQ
前端
1、携程基于 GraphQL 的前端 BFF 服务开发实践
https://mp.weixin.qq.com/s/q05JeUZ0mfjhhCshhhPNtw
本文分享了很多GraphQL实际使用过程中很多细节问题,如GraphQL中的数据网络、错误处理、空值处理等踩坑经验。
2、深入canvas/svg的布尔运算(Martinez法)
https://zhuanlan.zhihu.com/p/544058724
可视化
1、GithubCity
https://github.com/honzaap/GithubCity
图形渲染
1、THREE.Terrain
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
https://github.com/IceCreamYou/THREE.Terrain
2、pixelmatch
The smallest, simplest and fastest JavaScript pixel-level image comparison library
https://github.com/mapbox/pixelmatch
3、pbrt-v3
https://github.com/mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of “Physically Based Rendering: From Theory To Implementation”, by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
4、atlasify
https://github.com/soimy/atlasify
GPU friendly assets packer using max-rects algorithm
5、BlenderNeRF
https://github.com/maximeraafat/BlenderNeRF
Blender x NeRF is a Blender add-on for creating virtual datasets, leveraged by an AI to synthesize images from unseen viewpoints. The constructed datasets can directly be utilised for training and testing a Neural Radiance Field (_NeRF)_ model, yielding AI predicted images in a matter of seconds.
6、什么是路径追踪?
https://zhuanlan.zhihu.com/p/543427641
7、GPU Driven Render Pipeline
https://zhuanlan.zhihu.com/p/37084925
工具
1、manim
一款数学动画制作软件
https://github.com/3b1b/manim