SDL_Init
Use this function to initialize the SDL library. This must be called before using any other SDL function.
使用这个函数可以初始化SDL库,在使用SDL其他的库函数之前必须被调用。
Syntax 语法
int SDL_Init(Uint32 flags)
Function Parameters 函数相关参数
参数名 | 解释 |
---|---|
flags | subsystem initialization flags; see Remarks for details 子系统初始化标志,看 Remarks 注意 了解跟多消息。 |
Return Value 返回值
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
返回0成功,负数则失败,可以通过调用函数 SDL_GetError 获取错误详情。
Code Examples 代码示例
C
#include "SDL.h"
#include <stdio.h> /* for fprintf() */
#include <stdlib.h> /* for atexit() */
int main(int argc, char** argv) {
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) {
fprintf(stderr,
"\nUnable to initialize SDL: %s\n",
SDL_GetError()
);
return 1;
}
atexit(SDL_Quit);
/* ... */
return 0;
}
C++
切换行号显示
#include <exception>
#include <string>
#include "SDL.h"
class InitError: public std::exception {
public:
InitError();
InitError(const std::string&);
virtual ~InitError() throw();
virtual const char* what() const throw();
private:
std::string msg;
};
InitError::InitError():
exception(), msg(SDL_GetError()) {}
InitError::InitError(const std::string& m):
exception(), msg(m) {}
InitError::~InitError() throw() {}
const char* InitError::what() const throw() {
return msg.c_str();
}
class SDL {
public:
SDL(Uint32 flags = 0) throw(InitError);
virtual ~SDL();
};
SDL::SDL(Uint32 flags) throw(InitError) {
if (SDL_Init(flags) != 0)
throw InitError();
}
SDL::~SDL() {
SDL_Quit();
}
/* ... */
#include <iostream>
int main(int argc, char **argv) {
try {
SDL sdl(SDL_INIT_VIDEO|SDL_INIT_TIMER);
/* ... */
return 0;
}
catch (const InitError& err) {
std::cerr
<< "Error while initializing SDL: "
<< err.what() << std::endl;
}
return 1;
}
Remarks 注意
SDL_Init() simply forwards to calling SDL_InitSubSystem().
Therefore, the two may be used interchangeably.
Though for readability of your code SDL_InitSubSystem() might be preferred.
The File I/O and Threading subsystems are initialized by default.
You must specifically initialize other subsystems if you use them in your application.
flags may be any of the following OR’d together:
初始标志 | 解释 |
---|---|
SDL_INIT_TIMER | timer subsystem |
SDL_INIT_AUDIO | audio subsystem |
SDL_INIT_VIDEO | video subsystem. Automatically initializes the SDL_INIT_EVENTS subsystem |
SDL_INIT_JOYSTICK | joystick subsystem |
SDL_INIT_HAPTIC | haptic (force feedback) subsystem |
SDL_INIT_GAMECONTROLLER | controller subsystem. Automatically initializes the SDL_INIT_JOYSTICK subsystem |
SDL_INIT_EVENTS | events subsystem |
SDL_INIT_EVERYTHING | all of the above subsystems |
SDL_INIT_NOPARACHUTE | compatibility; this flag is ignored |
If you want to initialize subsystems separately you would call SDL_Init(0) followed by SDL_InitSubSystem() with the desired subsystem flag.