SDL_GetTextureAlphaMod
Use this function to get the additional alpha value multiplied into render copy operations.
使用该函数可以得到纹理附加的alpha值,在执行渲染拷贝操作时会乘以该alpha值。
Syntax 语法
int SDL_GetTextureAlphaMod(SDL_Texture* texture,
Uint8* alpha)
Function Parameters 函数参数
texture | the texture to query | 要查询的纹理 |
alpha | a pointer filled in with the current alpha value | 用来储存当前alpha值的变量的指针 |
Return Value 返回值
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
执行成功返回0,若失败则返回一个负的错误码。调用SDL_GetError()以查看更多错误信息。
Code Examples 代码示例
暂无
Remarks 注意
暂无
Related Functions 相关函数
SDL_GetTextureColorMod
SDL_SetTextureAlphaMod
Translated by SteDeshain
Reference to http://wiki.libsdl.org/SDL_GetTextureAlphaMod