翻译:Chunk7

Dev 18

Hello @Dev-Build Tester, here is another dev-build! There isn’t really anything exciting…
oh wait, keying options for image and custom model morphs, but that’s pretty much it, the rest is QoL features and feedback tweaks.
各位 @Dev-Build 的测试人员,这是新的开发版模组 ,其实也没啥好冲的…
嗯… 等一下,还有图片伪装和自定义模型伪装的色键功能,仅此而已,剩下的是些用户体验功能以及反馈给我的小改动。

McLib 2.0-dev17:

— Added selection of all text within text field when focusing it with Tab
— 加入了按 Tab 切换输入框控件时,全选当前输入框中的值的功能
— Added looping of Tab focusing
— 加入了 Tab 循环切聚焦控件换功能
— Added scroll bars config option category
— 加入了滚动条配置选项这一分类
— Changed default scrollbar appearance
— 修改了默认滚动条的样式
— Fixed keybinds not working after focusing a text field and switching to another panel (reported by @Chunk7)
— 修复了在聚焦于某个文本框控件的情况想,切换到另一个面板会导致快捷键失效的问题(由 @Chunk7 报告)

Metamorph 1.2-dev14:

— Added text selection when focusing search bar with Ctrl + F in creative morph menu
— 加入了在创造模式伪装菜单中,按 Ctrl + F 聚焦于搜索框后,全选当前文本的功能
— Added NBT matching to entity selectors feature (suggested by @Greyberet)
— 为实体选择器加入了 NBT 匹配功能(由 @Greyberet 建议)
— Fixed search bar not being empty when opening creative morph menu in another place
— 修复了在其他地方打开创造模式伪装菜单时,搜索框不会被清空的问题
— Fixed acquire and morph keybinds working during morph editing
— 修复了在编辑伪装时,「获取」和「伪装」快捷键失效的问题
— Fixed morph settings not being copied when editing the morph causing base morph to get modified
— 修复了在编辑伪装时,因无法复制伪装设置,导致基础伪装被修改的问题

Aperture 1.4-dev12:

— Added recording modes to Minema recording panel: Full camera profile, Selected fixture only and Custom range (suggested by @zoombie)
— 增加了 Minema 录制面板的录制模式:整个相机配置,仅当前选中的关键点,自定义范围(由 @zoombie 建议)
— Fixed fixtures not being correctly selected after re-entering the camera editor (reported by @terbin)
— 修复了重新进入相机编辑器时,关键点没有被正确选择的问题(由 @terbin 报告)

Blockbuster 2.0-dev25:

— Added Alt + mouse wheel scroll to zoom in/out horizontally player recording editor (suggested by @Lucatim)
— 加入了 Alt + 鼠标滚轮水平缩放玩家录制编辑器的功能
— Added Shift + mouse wheel scroll to vertically scroll the player recording editor
— 加入了 Shift + 鼠标滚轮垂直缩放玩家录制编辑器的功能
— Added keying option to image and custom model morphs (in Materials section)
— 为图片伪装和自定义模型伪装加入了色键选项(在材质选项里)
— Fixed player recording list having an incorrect position when opening a camera editor with opened player recording editor
— 修复了在打开带有播放中的玩家录制编辑器的相机编辑器时,玩家录制列表显示不正确的问题
— Fixed a crash with custom model rendered (suggested by @Kittu)
— 修复了自定义模型渲染造成的崩溃(由 @Kittu 报告)
— Fixed big VOX chunks (128+ in any dimensions) not being loaded (reported by @Afegor)
— 修复了任意维度上大于 128 个方块的 VOX 模型未被加载的问题(由 @Afegor 报告)
— Separated model options from model list into its own panel (suggested by @Chunk7)
— 将模型选项从模型列表拆分到了一个专属的面板中

Minema 3.5-dev4:

— Fixed ‘Use alpha’ tooltip and also added a tip for QuickTime video encoding
— 修复了「使用 Alpha」的使用提示,并加入了输出 QuickTime 视频的技巧

关于图片伪装与自定义模型伪装的色键选项


With this option, you can use either a model or an image morph as chroma sky for ‘Use alpha’ (please read the note about ‘Use alpha’ option in the description of vol-16 dev-build). It becomes fully black, but when you use that with correct configuration of alpha channel footage, you’d see transparency correctly. :blobthumbsup:
通过这个选项,你可以将模型或图片伪装作为「使用 Alpha」色度天空的一部分(参见第 16 个开发版日志中有关「使用 Alpha」选项的描述)。用了之后它会变为全黑,但在你正确设置 Alpha 通道素材后再使用它时,你就能看到正常的透明度效果了。

I think I got carried away with some of these features and tweaks, but I’ll try to stick to polishing and finalizing the update so we could start working on publishing. I can’t thank you enough with all these bug and crash reports, and feedback! It would’ve been much harder for me to do both bug hunting and reflecting on what could be improved or changed! :ablobsurpriseblush:
我想,我对其中的某些功能和调整不屑一顾,但我会尽力坚持去完善和完成更新,以便我们可以开始准备发布。对于这些错误和崩溃报告以及反馈,我感激不尽!对我来说, Debug 和思考可以进行哪些改进和更改,双管齐下实在是遭不住!

Thank you, and have some fun testing these new tweaks! :tip_hat:
谢谢各位,祝大家尝试愉快!


Hotfix 19

@Dev-Build Tester quick patch. This should fix the crash when the opening camera editor in Blockbuster 2.0-dev26 and Aperture 1.4-dev13 (reported by @El_Redstoniano, @WeThePanda and @terbin) and also added another encoder argument option to Minema which is only used when ‘Use alpha’ option is enabled (suggested by @idiotface).
@Dev-Build 测试者的热修复补丁。这次更新应该可以解决在加载 Blockbuster 2.0-dev26 和 Aperture 1.4-dev13 的情况下打开摄像机编辑器出现的问题。

Let me know if there is still crash with this issue. I can’t seem to reproduce it myself. :sweat:
如果问题仍然存在的的话记得告诉我。我这边似乎无法重现这个问题。
quickfix-devpack-vol-19.zip

Whoops, apparently, I broke Emoticons as well, here is the fix (thanks to @WeThePanda for reporting) :facepalm:
我傻了,很显然我把 Emoticons 也玩坏了,这里是修复版(感谢 @WeThePanda 的报告)
emoticons-0.5-dev6-1.12.2-dist.jar


Dev 20

Hello @Dev-Build Tester, here are some little tweaks dev-builds! :ablobattention:
各位 @Dev-Build 工具们人好,本次是进行了一些微调的开发版模组!

Metamorph 1.2-dev15:

— Added copy and paste NBT context menu options in creative morph menus
— 在创造模式伪装菜单中的 NTB 文本菜单中,加入复制粘贴选项
— Added dupe, copy and paste body parts buttons in body part menu
— 在身体部分菜单中加入了生成副本、复制和粘贴按钮
— Added preview of body parts in the list
— 身体部分列表加入了模型预览
— Added lighting option to label morph (suggested by @Duc)
— 文字伪装加入了发光选项(由 @Duc 建议)
— Changed the way add and remove body part buttons work
— 修改了添加和删除身体部分按钮的运行方式
— Fixed the size of only favorites toggle element in survival morph menu
— 修复了生存伪装菜单中那一个收藏开关按钮的大小

Minema 3.5-dev6:

— Added an option to capture alpha channel when making a screenshot with F2 keybind (Capturing category)
— 加入了按下快捷键 F2 截屏时,同时可以捕获 Alpha 通道的选项
— Added a primitive chunk freezing keybind (Home key by default)
— 加入了冻结原始区块的按键绑定(默认按键为 Home 键)
注:本功能存在崩溃问题,请暂时不要使用

There isn’t a lot, but those are some tweaks.
改东西不算多,都是些调整罢了。

关于冻结区按键绑定

Basically, when you enable it, it freezes loading of chunks in the render distance in the view, however it doesn’t completely disables the chunk loading (chunk loading code is a bitch, I spent like 4 hours today, it’s very complex). You can safely use that for paths that goes forward without fearing of loading new chunks, but for other kinds of stuff it’s not really viable. Experiment with it, and let me know in #dev-feedback. I don’t have time to fully polish this feature, but it’s something at least.
大致上来讲,当你启用它的时候,它会冻结视距中已经加载的区块,但这并不会完全禁用区块加载(区块加载的代码真是操死他娘的,我今天花了4个小时才搞定,太🐔🎱复杂了)。 你可以用这个方法安全地处理前进的路径,而不必担心加载新的区块,但对于其他类型的东西来说,这是不可行的。欢迎大家进行尝试,然后在 #dev-feedback 里跟我碰一碰。我没有时间来细化这个功能,能用就行。

Have fun! :D

下载

如果你没有使用过上一次开发版,请务必要阅读前一篇更新日志再使用 » McHorse’s Mods 开发版模组更新日志
将前一个开发版的 MOD 替换为此次修复版本,再启动游戏

📦 another-devpack-vol-20.zip