翻译:Chunk7、KuenYo_
Good day, @Dev-Build Tester, some of you have been waiting for this dev build, so without further ado, here is the change log! :pepe_lightsaber_dance:
午安 @Dev-Build 测试者们,很多好兄弟等这次开发版已经等了很久了,那么事不宜迟,来看更新日志吧!:D
⚠️Please make sure to read the entire thing, if you won’t read and ask me why Little Tiles’ doesn’t work, that will be your fault, and I’ll revoke your access to dev builds. THANK YOU! ⚠️
⚠️请务必读完所有内容,如果不读完就跑来问我:“为什么我的 Little Tiles 不能用”我会撤下你的 #Dev-Build 查看权限,因为这是你的问题。谢谢了您嘞!⚠️
McLib 2.0-dev11 :
— Added focus to text field when clicking anywhere on the trackpad
— 加入了在拖拽框上点击任何地方时,都能聚焦到对文本框的功能
Metamorph 1.2-dev10 :
— Added morphing config option to toggle pausing of creative and survival morph menus in singleplayer
— 加入了「伪装配置」选项,用于在单人模式中暂停切换创造和生存伪装菜单
— Added proper morph rendering error handling (reported by @Forager)
— 加入了正确的伪装渲染错误处理进程(由 @Forager 回报)
— Changed Ctrl + L to Ctrl + F for focusing of the search bar in creative morph menu, paused by default (suggested by @Chunk7)
— 将 Ctrl + L 改为 Ctrl + F 用于聚焦创造伪装菜单的搜索框(由 @Chunk7 建议)
Aperture 1.4-dev6 :
— Added a config option to toggle camera profile name and current date, random date by default (suggested by @lynax)
— 加入了一个配置选项用于切换相机配置文件名和当前日期,默认为随机日期(由 @lynax 建议)
— Added offset fields to follow modifier, so you didn’t have to use translate modifier (suggested by @Etho)
— 为跟踪调整器加上了偏移选项,这样就不需要你再加一个平移调整器了(由 @Etho 建议)
— Fixed crash when clicking on fixture editing buttons (reported by @Lucatim and @Etho)
— 修复了在点击编辑关键点按钮时发生的崩溃问题(由 @Lucatim 和 @Etho 报告)
— Fixed envelope rendering in modifiers panel
— 修复了包络面板会显示在调整器面板的问题
Blockbuster 2.0-dev18 :
— Added compatibility with LittleTiles mod’s doors interactions, read more about it below (suggested by @lynax and @Lucatim, with collaboration from CreativeMD)
— 兼容了与 LittleTiles mod 的门的交互动作,详情见下文(由 @lynax 和 @Lucatim 建议,与 CreativeMD 合作)
— Added previews to sequencer morph editor (suggested by @idiotface)
— 序列发生器伪装的编辑器加入了预览效果(由 @idiotface 建议)
— Added function to add, dupe and remove buttons in particle editor (i.e. made them work)
— 在粒子编辑器中加入了添加、复制和移除按钮(或者说现在启用了)
— Fixed particles not rendering correctly within GUIs
— 修复了在用户界面中粒子无法正确渲染的问题
— Fixed limb not being selected when opening morph editor
— 修复了在打开伪装编辑器时无法选中肢体的问题
— Fixed initial speed not being applied due to order of component
— 修复了因为分组顺序导致初速度失效的问题
— Fixed direction inwards and outwards are not being saved
— 修复了向内和向外的方向无法保存的问题
— Fixed initial rotation not being applied properly
— 修复了初始转速无法正确应用的问题
— Fixed morphs getting overwritten by previous one in the player recording editor (reported by @SeanFilmProduction)
— 修复了玩家录制编辑器中的伪装会被替换为前一个伪装的问题(由 @SeanFilmProduction 报告)
— Fixed pasted action not being selected (reported by @Lucatim)
— 修复了无法选择粘贴动作的问题(由 @Lucatim 报告)
About LittleTiles’ doors interaction - 关于 LittleTiles 的门的兼容问题
For LittleTiles’ door mod compatibility to work, you need to this version of LittleTiles: https://www.curseforge.com/minecraft/mc-mods/littletiles/files/2960766
Make sure to download the latest CreativeCore as well: https://www.curseforge.com/minecraft/mc-mods/creativecore/files/2956475
要让 LittleTiles 的门兼容工作,你需要这个版本的 LittleTiles:https://www.curseforge.com/minecraft/mc-mods/littletiles/files/2960766
别忘了还要下载新版的 CreativeCore:https://www.curseforge.com/minecraft/mc-mods/creativecore/files/2956475
This should allow actors to interact with doors to open and close them. Make sure to disable Damage Control in Blockbuster’s configuration options, as it might try to restore the structure only to destroy it in the end. You have been warned!
现在应该可以让演员与门交互来打开和关闭它们了。 确保在 Blockbuster 的配置选项中禁用 「伤害控制」,因为该功能可能会尝试恢复结构,但最终会毁掉它。我已经警告过你了!
Let me know if you’ll find anything. I feel extra tired lately, so feel free to report bugs and stuff, but don’t rush me with next dev build. Thank you for testing as always!
如果有什么发现请告诉我。 我最近感觉特别累,所以请尽情地提交 bug 和其他事情,但是不要催促我做下一个开发版。 感谢您一如既往的测试!
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