简述
前面几节中我们介绍了关于动画的基本使用,有属性动画、串行动画组、并行动画组。这节我们来实现一些特效,让交互更顺畅。
**
示例
下面,我们以geometry、pos、windowOpacity属性为例,来实现窗体的下坠、抖动、透明度效果。
效果
代码
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
QT_BEGIN_NAMESPACE
namespace Ui {
class Widget;
}
QT_END_NAMESPACE
class Widget : public QWidget {
Q_OBJECT
public:
Widget(QWidget* parent = nullptr);
~Widget();
protected slots:
void onDropWindow();
void onShakeWindow();
void onOpacityWindow();
private:
Ui::Widget* ui;
};
#endif // WIDGET_H
#include "widget.h"
#include "ui_widget.h"
#include <QDebug>
#include <QDesktopWidget>
#include <QPropertyAnimation>
#include <QSequentialAnimationGroup>
Widget::Widget(QWidget* parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
connect(ui->pushButton, &QPushButton::clicked, this, &Widget::onDropWindow);
connect(ui->pushButton_2, &QPushButton::clicked, this, &Widget::onShakeWindow);
connect(ui->pushButton_3, &QPushButton::clicked, this, &Widget::onOpacityWindow);
}
// 通过计算桌面的宽度、高度,来设置动画的起始值和结束值。
void Widget::onDropWindow()
{
QPropertyAnimation* pAnimation = new QPropertyAnimation(this, "geometry");
QDesktopWidget* pDesktopWidget = QApplication::desktop();
int x = (pDesktopWidget->availableGeometry().width() - width()) / 2;
int y = (pDesktopWidget->availableGeometry().height() - height()) / 2;
pAnimation->setDuration(1000);
pAnimation->setStartValue(QRect(x, 0, width(), height()));
pAnimation->setEndValue(QRect(x, y, width(), height()));
pAnimation->setEasingCurve(QEasingCurve::OutElastic);
pAnimation->start(QAbstractAnimation::DeleteWhenStopped);
}
// 获取界面的坐标,然后进行上、下、左、右坐标浮动,通过setKeyValueAt()来设置每一时刻的位置,实现抖动效果。
void Widget::onShakeWindow()
{
QPropertyAnimation* pAnimation = new QPropertyAnimation(this, "pos");
pAnimation->setDuration(500);
pAnimation->setLoopCount(2);
pAnimation->setKeyValueAt(0, QPoint(geometry().x() - 3, geometry().y() - 3));
pAnimation->setKeyValueAt(0.1, QPoint(geometry().x() + 6, geometry().y() + 6));
pAnimation->setKeyValueAt(0.2, QPoint(geometry().x() - 6, geometry().y() + 6));
pAnimation->setKeyValueAt(0.3, QPoint(geometry().x() + 6, geometry().y() - 6));
pAnimation->setKeyValueAt(0.4, QPoint(geometry().x() - 6, geometry().y() - 6));
pAnimation->setKeyValueAt(0.5, QPoint(geometry().x() + 6, geometry().y() + 6));
pAnimation->setKeyValueAt(0.6, QPoint(geometry().x() - 6, geometry().y() + 6));
pAnimation->setKeyValueAt(0.7, QPoint(geometry().x() + 6, geometry().y() - 6));
pAnimation->setKeyValueAt(0.8, QPoint(geometry().x() - 6, geometry().y() - 6));
pAnimation->setKeyValueAt(0.9, QPoint(geometry().x() + 6, geometry().y() + 6));
pAnimation->setKeyValueAt(1, QPoint(geometry().x() - 3, geometry().y() - 3));
pAnimation->start(QAbstractAnimation::DeleteWhenStopped);
}
// 设置每一时刻的透明度值,动画结束时界面还原(透明度再为1)。
void Widget::onOpacityWindow()
{
QPropertyAnimation* pAnimation = new QPropertyAnimation(this, "windowOpacity");
pAnimation->setDuration(1000);
pAnimation->setKeyValueAt(0, 1);
pAnimation->setKeyValueAt(0.5, 0);
pAnimation->setKeyValueAt(1, 1);
pAnimation->start(QAbstractAnimation::DeleteWhenStopped);
}
Widget::~Widget()
{
delete ui;
}