说明

这里是目录和进度。

0. Core

即核心着色器。

文档名 文档进度 原理解析文档 翻译者
AdjustTranslucentFS
BillboardCollectionFS
BillboardCollectionVS
BrdfLutGeneratorFS
CompareAndPackTranslucentDepth
CompositeOITFS
DepthPlaneFS
DepthPlaneVS
EllipsoidFS
EllipsoidVS
GlobeFS
GlobeVS
GroundAtmosphere
OctahedralProjectionAtlasFS
OctahedralProjectionFS
OctahedralProjectionVS
PointPrimitiveCollectionFS
PointPrimitiveCollectionVS
PolylineCommon
PolylineFS
PolylineShadowVolumeFS
PolylineShadowVolumeMorphFS
PolylineShadowVolumeMorphVS
PolylineShadowVolumeVS
PolylineVS
ReprojectWebMercatorFS
ReprojectWebMercatorVS
ShadowVolumeAppearanceFS
ShadowVolumeAppearanceVS
ShadowVolumeFS
SkyAtmosphereCommon
SkyAtmosphereFS
SkyAtmosphereVS
SkyBoxFS
SkyBoxVS
SunFS
SunTextureFS
SunVS
Vector3DTileClampedPolylinesFS
Vector3DTileClampedPolylinesVS
Vector3DTilePolylinesVS
VectorTileVS
ViewportQuadFS
ViewportQuadVS

1. Appearances/

文档名 文档进度 原理解析文档 翻译者
AllMaterialAppearanceFS
AllMaterialAppearanceVS
BasicMaterialAppearanceFS
BasicMaterialAppearanceVS
EllipsoidSurfaceAppearanceFS
EllipsoidSurfaceAppearanceVS
PerInstanceColorAppearanceFS
PerInstanceColorAppearanceVS
PerInstanceFlatColorAppearanceFS
PerInstanceFlatColorAppearanceVS
PolylineColorAppearanceVS
PolylineMaterialAppearanceVS
TexturedMaterialAppearanceFS
TexturedMaterialAppearanceVS

2. Builtin/

2.1. Constants/

文档名 文档进度 原理解析文档 翻译者
degreesPerRadian
depthRange
epsilon[1~7]
infinity
oneOverPi
oneOverTwoPi
passCesium3DTile
passCesium3DTileClassification
passCesium3DTileClassificationIgnoreShow
passClassification
passCompute
passEnvironment
passGlobe
passOpaque
passOverlay
passTerrainClassification
passTranslucent
pi & piOver[Four/Six/Three/Two]
radiansPerDegree
sceneMode[2D/3D/ColumbusView/Morphing]
solarRadius
threePiOver2
twoPi
webMercatorMaxLatitude

2.2. Functions/

文档名 文档进度 原理解析文档 翻译者
acesTonemapping
alphaWeight
antialias
approximateSphericalCoordinates
backFacing
branchFreeTernary
cascadeColor
cascadeDistance
cascadeMatrix
cascadeWeights
columbusViewMorph
computePosition
cosineAndSine
decompressTextureCoordinates
defaultPbrMaterial
depthClamp
eastNorthUpToEyeCoordinates
ellipsoidContainsPoint
ellipsoidWgs84TextureCoordinates
equalsEpsilon
eyeOffset
eyeToWindowCoordinates
fastApproximateAtan
fog
gammaCorrect
geodeticSurfaceNormal
getDefaultMaterial
getLambertDiffuse
getSpecular
getWaterNoise
HSBToRGB
HSLToRGB
hue
inverseGamma
isEmpty
isFull
latitudeToWebMercatorFraction
lineDistance
luminance
metersPerPixel
modelToWindowCoordinates
multiplyWithColorBalance
nearFarScalar
octDecode
packDepth
pbrLighting
pbrMetallicRoughnessMaterial
pbrSpecularGlossinessMaterial
phong
planeDistance ing 缺少 onsummer
pointAlongRay
rayEllipsoidIntersectionInterval
readDepth :white_check_mark: 不需要 onsummer
readNonPerspective
reverseLogDepth :white_check_mark: 缺少 onsummer
RGBToHSB
RGBToHSL
RGBToXYZ
sampleOctahedralProjection
saturation
shadowDepthCompare
shadowVisibility
signNotZero
sphericalHarmonics
tangentToEyeSpaceMatrix
transformPlane
translateRelativeToEye
traslucentPhong
transpose
unpackDepth
unpackFloat
vertexLogDepth
windowToEyeCoordinates ing 缺少 onsummer
writeDepthClamp
writeLogDepth
writeNonPerspective
XYZToRGB

2.3. Structs/

文档名 文档进度 原理解析文档 翻译者
depthRangeStruct :white_check_mark: 不需要 onsummer
material :white_check_mark: 不需要 onsummer
materialInput ing 不需要 onsummer
pbrParameters ing 不需要 onsummer
ray :white_check_mark: 不需要 onsummer
raySegment ing 不需要 onsummer
shadowParameters ing 缺少 onsummer

3. Materials/

文档名 文档进度 原理解析文档 翻译者
AspectRampMaterial
BumpMapMaterial
CheckerboardMaterial
DotMaterial
ElevationBandMaterial
ElevationRampMaterial
FadeMaterial
GridMaterial
NormalMapMaterial
PolylineDashMaterial
PolylineGlowMaterial
PolylineOutlineMaterial
RimLightingMaterial
SlopeRampMaterial
StripeMaterial
Water

4. PostProcessStages/

文档名 文档进度 原理解析文档 翻译者
AcesTonemappingStage
AdditiveBlend
AmbientOcclusionGenerate
AmbientOcclusionModulate
BlackAndWhite
BloomComposite
Brightness
BrightPass
CompositeTranslucentClassification
ContrastBias
DepthOfField
DepthView
DepthViewPacked
EdgeDetection
FilmicTonemapping
FXAA
GaussianBlur1D
LensFlare
ModifiedReinhardTonemapping
NightVision
PassThrough
PassThroughDpeth
PointCloudEyeDomeLighting
ReinhardTonemapping
Slihouette

TODO

  • AutomaticUniforms
  • Primitive Builtin Shader