源代码

  1. float czm_planeDistance(vec4 plane, vec3 point) {
  2. return (dot(plane.xyz, point) + plane.w);
  3. }
  4. float czm_planeDistance(vec3 planeNormal, float planeDistance, vec3 point) {
  5. return (dot(planeNormal, point) + planeDistance);
  6. }