源代码
/*** Holds material information that can be used for lighting. Returned by all czm_getMaterial functions.** @name czm_material* @glslStruct** @property {vec3} diffuse Incoming light that scatters evenly in all directions.* @property {float} specular Intensity of incoming light reflecting in a single direction.* @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight.* @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal.* @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light.* @property {float} alpha Opacity of this material. 0.0 is completely transparent; 1.0 is completely opaque.*/struct czm_material{vec3 diffuse;float specular;float shininess;vec3 normal;vec3 emission;float alpha;};
文档
材质信息,一般使用 czm_getMaterial 函数来创建。
1. 成员 diffuse
类型
vec3
含义
漫反射入射光。
2. 成员 specular
类型
float
含义
入射光强度。
3. 成员 shininess
类型
float
含义
镜面反射强度。高值会产生更明显的镜面高光效果。
4. 成员 normal
类型
vec3
含义
观察坐标系(eye-coordinate)中的法向量。
5. 成员 emission
类型
vec3
含义
自发光色。默认值是 vec3(0.0),即不发光。
6. 成员 alpha
类型
float
含义
材质的透明度。0.0 是完全透明,1.0 是完全不透明。
参考
czm_getMaterial函数
