源代码

  1. /**
  2. * DOC_TBA
  3. *
  4. * @name czm_raySegment
  5. * @glslStruct
  6. */
  7. struct czm_raySegment
  8. {
  9. float start;
  10. float stop;
  11. };
  12. /**
  13. * DOC_TBA
  14. *
  15. * @name czm_emptyRaySegment
  16. * @glslConstant
  17. */
  18. const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);
  19. /**
  20. * DOC_TBA
  21. *
  22. * @name czm_fullRaySegment
  23. * @glslConstant
  24. */
  25. const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);