源代码
/*** DOC_TBA** @name czm_raySegment* @glslStruct*/struct czm_raySegment{float start;float stop;};/*** DOC_TBA** @name czm_emptyRaySegment* @glslConstant*/const czm_raySegment czm_emptyRaySegment = czm_raySegment(-czm_infinity, -czm_infinity);/*** DOC_TBA** @name czm_fullRaySegment* @glslConstant*/const czm_raySegment czm_fullRaySegment = czm_raySegment(0.0, czm_infinity);
