前言
Vnode也称虚拟node节点,是对真实元素的抽象。诞生的背景是因为前端在很长一段时间通过直接操作Dom来达到修改视图,随着项目庞大,维护就变成一个问题。那换个角度想如果把真实Dom树抽象成为一棵以JS语法构建的抽象,然后通过修改抽象树的结构来转换成真实的Dom来重新渲染到视图。
所谓虚拟DOM,是一个用于表示真实 DOM 结构和属性的 JavaScript 对象,这个对象用于对比虚拟 DOM 和当前真实 DOM 的差异化,然后进行局部渲染从而实现性能上的优化。在Vue.js 中虚拟 DOM 的 JavaScript 对象就是 VNode。
如何生成虚拟节点
定义
既然是虚拟 DOM 的作用是转为真实的 DOM,那这就是一个渲染的过程。所以我们看看 render 方法。在之前的学习中我们知道了,vue 的渲染函数 _render 方法返回的就是一个 VNode 对象。而在 initRender 初始化渲染的方法中定义的 vm._c 和 vm.$createElement 方法中,createElement 最终也是返回 VNode 对象。所以 VNode 是渲染的关键所在。
var VNode = function VNode (tag,data,children,text,elm,context,componentOptions,asyncFactory) {this.tag = tag; //当前节点的标签名this.data = data; //当前节点对应的对象,包含了具体的一些数据信息,是一个VNodeData类型,可以参考VNodeData类型中的数据信息this.children = children; //当前节点的子节点,是一个数组this.text = text; //当前节点的文本this.elm = elm; //当前虚拟节点对应的真实dom节点this.ns = undefined; //当前节点的名字空间this.context = context; //当前节点的编译作用域this.fnContext = undefined; //函数化组件作用域this.fnOptions = undefined;this.fnScopeId = undefined;this.key = data && data.key; //节点的key属性,被当作节点的标志,用以优化this.componentOptions = componentOptions;this.componentInstance = undefined;this.parent = undefined; //当前节点的父节点this.raw = false; //简而言之就是是否为原生HTML或只是普通文本,innerHTML的时候为true,textContent的时候为falsethis.isStatic = false;this.isRootInsert = true;this.isComment = false; //是否为注释节点this.isCloned = false;this.isOnce = false;this.asyncFactory = asyncFactory; //异步工厂方法this.asyncMeta = undefined; //异步Metathis.isAsyncPlaceholder = false; //是否为异步占位};
实例
<div class="test"><span class="demo">hello,VNode</span></div>
VNode树
{tag: 'div'data: {class: 'test'},children: [{tag: 'span',data: {class: 'demo'}text: 'hello,VNode'}]}
<div id="app"><span>{{ message }}</span><ul><li v-for="item of list" class="item-cls">{{ item }}</li></ul></div><script>new Vue({el: '#app',data: {message: 'hello Vue.js',list: ['jack', 'rose', 'james']}})</script>
VNode树
{"tag": "div","data": {"attr": { "id": "app" }},"children": [{"tag": "span","children": [{ "text": "hello Vue.js" }]},{"tag": "ul","children": [{"tag": "li","data": { "staticClass": "item-cls" },"children": [{ "text": "jack" }]},{"tag": "li","data": { "staticClass": "item-cls" },"children": [{ "text": "rose" }]},{"tag": "li","data": { "staticClass": "item-cls" },"children": [{ "text": "james" }]}]}],"context": "$Vue$3","elm": "div#app"}
在看VNode的时候小结以下几点:
- 所有对象的
context选项都指向了 Vue 实例。 elm属性则指向了其相对应的真实 DOM 节点。- DOM 中的文本内容被当做了一个只有
text没有tag的节点。 - 像class、id等HTML属性都放在了
data中
createEmptyVNode
创建一个空VNode节点
var createEmptyVNode = function (text) {if ( text === void 0 ) text = '';var node = new VNode();node.text = text;node.isComment = true;return node};
void的运用 void 运算符 对给定的表达式进行求值,然后返回undefined。void 运算符通常只用于获取 undefined的原始值,一般使用void(0)(等同于void 0)。在上述情况中,也可以使用全局变量undefined来代替(假定其仍是默认值)。 undefined的定义
- 未初始化的变量
- 访问对象不存在的属性
- 数组越界访问
- 缺省的函数参数
- 调用没有任何返回值的函数
- void 操作符
createTextVNode
创建一个文本节点
function createTextVNode (val) {return new VNode(undefined, undefined, undefined, String(val))}
cloneVNode
克隆一个VNode节点
function cloneVNode (vnode) {var cloned = new VNode(vnode.tag,vnode.data,// #7975// clone children array to avoid mutating original in case of cloning// a child.vnode.children && vnode.children.slice(),vnode.text,vnode.elm,vnode.context,vnode.componentOptions,vnode.asyncFactory);cloned.ns = vnode.ns;cloned.isStatic = vnode.isStatic;cloned.key = vnode.key;cloned.isComment = vnode.isComment;cloned.fnContext = vnode.fnContext;cloned.fnOptions = vnode.fnOptions;cloned.fnScopeId = vnode.fnScopeId;cloned.asyncMeta = vnode.asyncMeta;cloned.isCloned = true;return cloned}
createElement
创建元素。
createElement用来创建一个虚拟节点。当data上已经绑定ob的时候,代表该对象已经被Oberver过了,所以创建一个空节点。tag不存在的时候同样创建一个空节点。当tag不是一个String类型的时候代表tag是一个组件的构造类,直接用new VNode创建。当tag是String类型的时候,如果是保留标签,则用new VNode创建一个VNode实例,如果在vm的option的components找得到该tag,代表这是一个组件,否则统一用new VNode创建。
function createElement (context,tag,data,children,normalizationType,alwaysNormalize) {if (Array.isArray(data) || isPrimitive(data)) {normalizationType = children;children = data;data = undefined;}if (isTrue(alwaysNormalize)) {normalizationType = ALWAYS_NORMALIZE;}return _createElement(context, tag, data, children, normalizationType)}function _createElement (context,tag,data,children,normalizationType) {if (isDef(data) && isDef((data).__ob__)) {warn("Avoid using observed data object as vnode data: " + (JSON.stringify(data)) + "\n" +'Always create fresh vnode data objects in each render!',context);return createEmptyVNode()}// object syntax in v-bindif (isDef(data) && isDef(data.is)) {tag = data.is;}if (!tag) {// in case of component :is set to falsy valuereturn createEmptyVNode()}// warn against non-primitive keyif (isDef(data) && isDef(data.key) && !isPrimitive(data.key)) {{warn('Avoid using non-primitive value as key, ' +'use string/number value instead.',context);}}// support single function children as default scoped slotif (Array.isArray(children) &&typeof children[0] === 'function') {data = data || {};data.scopedSlots = { default: children[0] };children.length = 0;}if (normalizationType === ALWAYS_NORMALIZE) {children = normalizeChildren(children);} else if (normalizationType === SIMPLE_NORMALIZE) {children = simpleNormalizeChildren(children);}var vnode, ns;if (typeof tag === 'string') {var Ctor;ns = (context.$vnode && context.$vnode.ns) || config.getTagNamespace(tag);if (config.isReservedTag(tag)) {// platform built-in elementsif (isDef(data) && isDef(data.nativeOn)) {warn(("The .native modifier for v-on is only valid on components but it was used on <" + tag + ">."),context);}vnode = new VNode(config.parsePlatformTagName(tag), data, children,undefined, undefined, context);} else if ((!data || !data.pre) && isDef(Ctor = resolveAsset(context.$options, 'components', tag))) {// componentvnode = createComponent(Ctor, data, context, children, tag);} else {// unknown or unlisted namespaced elements// check at runtime because it may get assigned a namespace when its// parent normalizes childrenvnode = new VNode(tag, data, children,undefined, undefined, context);}} else {// direct component options / constructorvnode = createComponent(tag, data, context, children);}if (Array.isArray(vnode)) {return vnode} else if (isDef(vnode)) {if (isDef(ns)) { applyNS(vnode, ns); }if (isDef(data)) { registerDeepBindings(data); }return vnode} else {return createEmptyVNode()}}
function isDef (v) {return v !== undefined && v !== null}/*** Observer class that is attached to each observed* object. Once attached, the observer converts the target* object's property keys into getter/setters that* collect dependencies and dispatch updates.*/var Observer = function Observer (value) {this.value = value;this.dep = new Dep();this.vmCount = 0;def(value, '__ob__', this);if (Array.isArray(value)) {if (hasProto) {protoAugment(value, arrayMethods);} else {copyAugment(value, arrayMethods, arrayKeys);}this.observeArray(value);} else {this.walk(value);}};function def (obj, key, val, enumerable) {Object.defineProperty(obj, key, {value: val,enumerable: !!enumerable,writable: true,configurable: true});}
createComponent
创建组件节点
function createComponent (Ctor,data,context,children,tag) {if (isUndef(Ctor)) {return}var baseCtor = context.$options._base;// plain options object: turn it into a constructorif (isObject(Ctor)) {Ctor = baseCtor.extend(Ctor);}// if at this stage it's not a constructor or an async component factory,// reject.if (typeof Ctor !== 'function') {{warn(("Invalid Component definition: " + (String(Ctor))), context);}return}// async componentvar asyncFactory;if (isUndef(Ctor.cid)) {asyncFactory = Ctor;Ctor = resolveAsyncComponent(asyncFactory, baseCtor);if (Ctor === undefined) {// return a placeholder node for async component, which is rendered// as a comment node but preserves all the raw information for the node.// the information will be used for async server-rendering and hydration.return createAsyncPlaceholder(asyncFactory,data,context,children,tag)}}data = data || {};// resolve constructor options in case global mixins are applied after// component constructor creationresolveConstructorOptions(Ctor);// transform component v-model data into props & eventsif (isDef(data.model)) {transformModel(Ctor.options, data);}// extract propsvar propsData = extractPropsFromVNodeData(data, Ctor, tag);// functional componentif (isTrue(Ctor.options.functional)) {return createFunctionalComponent(Ctor, propsData, data, context, children)}// extract listeners, since these needs to be treated as// child component listeners instead of DOM listenersvar listeners = data.on;// replace with listeners with .native modifier// so it gets processed during parent component patch.data.on = data.nativeOn;if (isTrue(Ctor.options.abstract)) {// abstract components do not keep anything// other than props & listeners & slot// work around flowvar slot = data.slot;data = {};if (slot) {data.slot = slot;}}// install component management hooks onto the placeholder nodeinstallComponentHooks(data);// return a placeholder vnodevar name = Ctor.options.name || tag;var vnode = new VNode(("vue-component-" + (Ctor.cid) + (name ? ("-" + name) : '')),data, undefined, undefined, undefined, context,{ Ctor: Ctor, propsData: propsData, listeners: listeners, tag: tag, children: children },asyncFactory);return vnode}
检测变化并更新视图patch
Vue的渲染过程(无论是初始化视图还是更新视图)最终都将走到 _update 方法中,再来看看这个 _update 方法。
Vue.prototype._update = function (vnode, hydrating) {var vm = this;var prevEl = vm.$el;var prevVnode = vm._vnode;var restoreActiveInstance = setActiveInstance(vm);vm._vnode = vnode;// Vue.prototype.__patch__ is injected in entry points// based on the rendering backend used.if (!prevVnode) {// initial render 初始化渲染vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */);} else {// updates 更新渲染vm.$el = vm.__patch__(prevVnode, vnode);}restoreActiveInstance();// update __vue__ referenceif (prevEl) {prevEl.__vue__ = null;}if (vm.$el) {vm.$el.__vue__ = vm;}// if parent is an HOC, update its $el as wellif (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {vm.$parent.$el = vm.$el;}// updated hook is called by the scheduler to ensure that children are// updated in a parent's updated hook.};
不难发现更新试图都是使用了 vm.__patch__ 方法,我们继续往下跟。
// install platform patch functionVue.prototype.__patch__ = inBrowser ? patch : noop;var patch = createPatchFunction({ nodeOps: nodeOps, modules: modules });
function createPatchFunction (backend) {...function createElm (vnode,insertedVnodeQueue,parentElm,refElm,nested,ownerArray,index) {if (isDef(vnode.elm) && isDef(ownerArray)) {// This vnode was used in a previous render!// now it's used as a new node, overwriting its elm would cause// potential patch errors down the road when it's used as an insertion// reference node. Instead, we clone the node on-demand before creating// associated DOM element for it.vnode = ownerArray[index] = cloneVNode(vnode);}vnode.isRootInsert = !nested; // for transition enter checkif (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {return}var data = vnode.data;var children = vnode.children;var tag = vnode.tag;if (isDef(tag)) {{if (data && data.pre) {creatingElmInVPre++;}if (isUnknownElement$$1(vnode, creatingElmInVPre)) {warn('Unknown custom element: <' + tag + '> - did you ' +'register the component correctly? For recursive components, ' +'make sure to provide the "name" option.',vnode.context);}}vnode.elm = vnode.ns? nodeOps.createElementNS(vnode.ns, tag): nodeOps.createElement(tag, vnode);setScope(vnode);/* istanbul ignore if */{createChildren(vnode, children, insertedVnodeQueue);if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue);}insert(parentElm, vnode.elm, refElm);}if (data && data.pre) {creatingElmInVPre--;}} else if (isTrue(vnode.isComment)) {vnode.elm = nodeOps.createComment(vnode.text);insert(parentElm, vnode.elm, refElm);} else {vnode.elm = nodeOps.createTextNode(vnode.text);insert(parentElm, vnode.elm, refElm);}}return function patch (oldVnode, vnode, hydrating, removeOnly) {// 当前 vnode 未定义、老的 VNode 定义了,调用销毁钩子if (isUndef(vnode)) {if (isDef(oldVnode)) { invokeDestroyHook(oldVnode); }return}var isInitialPatch = false;var insertedVnodeQueue = [];if (isUndef(oldVnode)) {// empty mount (likely as component), create new root element 老的 VNode 未定义,初始化isInitialPatch = true;createElm(vnode, insertedVnodeQueue);} else {//当前 VNode 和老 VNode 都定义了,执行更新操作var isRealElement = isDef(oldVnode.nodeType);if (!isRealElement && sameVnode(oldVnode, vnode)) {// patch existing root node 修改已有根节点patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly);} else {// 已有真实 DOM 元素,处理 oldVnodeif (isRealElement) {// mounting to a real element// check if this is server-rendered content and if we can perform// a successful hydration.// 挂载一个真实元素,确认是否为服务器渲染环境或者是否可以执行成功的合并到真实 DOM 中if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {oldVnode.removeAttribute(SSR_ATTR);hydrating = true;}if (isTrue(hydrating)) {if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {// 调用 insert 钩子// inserted:被绑定元素插入父节点时调用invokeInsertHook(vnode, insertedVnodeQueue, true);return oldVnode} else {warn('The client-side rendered virtual DOM tree is not matching ' +'server-rendered content. This is likely caused by incorrect ' +'HTML markup, for example nesting block-level elements inside ' +'<p>, or missing <tbody>. Bailing hydration and performing ' +'full client-side render.');}}// either not server-rendered, or hydration failed.// create an empty node and replace it// 不是服务器渲染或者合并到真实 DOM 失败,创建一个空节点替换原有节点oldVnode = emptyNodeAt(oldVnode);}// replacing existing element// 替换已有元素var oldElm = oldVnode.elm;var parentElm = nodeOps.parentNode(oldElm);// create new node// 创建新节点createElm(vnode,insertedVnodeQueue,// extremely rare edge case: do not insert if old element is in a// leaving transition. Only happens when combining transition +// keep-alive + HOCs. (#4590)oldElm._leaveCb ? null : parentElm,nodeOps.nextSibling(oldElm));// update parent placeholder node element, recursively// 递归更新父级占位节点元素if (isDef(vnode.parent)) {var ancestor = vnode.parent;var patchable = isPatchable(vnode);while (ancestor) {for (var i = 0; i < cbs.destroy.length; ++i) {cbs.destroy[i](ancestor);}ancestor.elm = vnode.elm;if (patchable) {for (var i$1 = 0; i$1 < cbs.create.length; ++i$1) {cbs.create[i$1](emptyNode, ancestor);}// #6513// invoke insert hooks that may have been merged by create hooks.// e.g. for directives that uses the "inserted" hook.var insert = ancestor.data.hook.insert;if (insert.merged) {// start at index 1 to avoid re-invoking component mounted hookfor (var i$2 = 1; i$2 < insert.fns.length; i$2++) {insert.fns[i$2]();}}} else {registerRef(ancestor);}ancestor = ancestor.parent;}}// destroy old node// 销毁旧节点if (isDef(parentElm)) {removeVnodes([oldVnode], 0, 0);} else if (isDef(oldVnode.tag)) {invokeDestroyHook(oldVnode);}}}// 调用 insert 钩子invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch);return vnode.elm}}
createElm
这个方法创建了真实 DOM 元素
function createElm (vnode,insertedVnodeQueue,parentElm,refElm,nested,ownerArray,index) {if (isDef(vnode.elm) && isDef(ownerArray)) {// This vnode was used in a previous render!// now it's used as a new node, overwriting its elm would cause// potential patch errors down the road when it's used as an insertion// reference node. Instead, we clone the node on-demand before creating// associated DOM element for it.vnode = ownerArray[index] = cloneVNode(vnode);}vnode.isRootInsert = !nested; // for transition enter checkif (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {return}var data = vnode.data;var children = vnode.children;var tag = vnode.tag;if (isDef(tag)) {{if (data && data.pre) {creatingElmInVPre++;}if (isUnknownElement$$1(vnode, creatingElmInVPre)) {warn('Unknown custom element: <' + tag + '> - did you ' +'register the component correctly? For recursive components, ' +'make sure to provide the "name" option.',vnode.context);}}vnode.elm = vnode.ns? nodeOps.createElementNS(vnode.ns, tag): nodeOps.createElement(tag, vnode);setScope(vnode);/* istanbul ignore if */{createChildren(vnode, children, insertedVnodeQueue);if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue);}insert(parentElm, vnode.elm, refElm);}if (data && data.pre) {creatingElmInVPre--;}} else if (isTrue(vnode.isComment)) {vnode.elm = nodeOps.createComment(vnode.text);insert(parentElm, vnode.elm, refElm);} else {vnode.elm = nodeOps.createTextNode(vnode.text);insert(parentElm, vnode.elm, refElm);}}
重点关注代码中的方法执行。代码太多,就不贴出来了,简单说说用途。
cloneVNode用于克隆当前 vnode 对象。createComponent用于创建组件,在调用了组件初始化钩子之后,初始化组件,并且重新激活组件。在重新激活组件中使用 insert 方法操作 DOM。nodeOps.createElementNS和nodeOps.createElement方法,其实是真实 DOM 的方法。setScope用于为 scoped CSS 设置作用域 ID 属性createChildren用于创建子节点,如果子节点是数组,则遍历执行 createElm 方法,如果子节点的 text 属性有数据,则使用 nodeOps.appendChild(…) 在真实 DOM 中插入文本内容。insert用于将元素插入真实 DOM 中。
所以,这里的 nodeOps 指的肯定就是真实的 DOM 节点了。最终,这些所有的方法都调用了 nodeOps 中的方法来操作 DOM 元素。
这里顺便科普下 DOM 的属性和方法。下面把源码中用到的几个方法列出来便于学习:
- appendChild: 向元素添加新的子节点,作为最后一个子节点。
- insertBefore: 在指定的已有的子节点之前插入新节点。
- tagName: 返回元素的标签名。
- removeChild: 从元素中移除子节点。
- createElementNS: 创建带有指定命名空间的元素节点。
- createElement: 创建元素节点。
- createComment: 创建注释节点。
- createTextNode: 创建文本节点。
- setAttribute: 把指定属性设置或更改为指定值。
- nextSibling: 返回位于相同节点树层级的下一个节点。
- parentNode: 返回元素父节点。
- setTextContent: 获取文本内容(这个未在w3school中找到,不过应该就是这个意思了)。
patchVnode
看过了创建真实 DOM 后,我们来学习虚拟 DOM 如何实现 DOM 的更新。这才是虚拟 DOM 的存在意义 —— 比对并局部更新 DOM 以达到性能优化的目的。 看代码~
function patchVnode (oldVnode,vnode,insertedVnodeQueue,ownerArray,index,removeOnly) {// 新旧 vnode 相等if (oldVnode === vnode) {return}if (isDef(vnode.elm) && isDef(ownerArray)) {// clone reused vnodevnode = ownerArray[index] = cloneVNode(vnode);}var elm = vnode.elm = oldVnode.elm;// 异步占位if (isTrue(oldVnode.isAsyncPlaceholder)) {if (isDef(vnode.asyncFactory.resolved)) {hydrate(oldVnode.elm, vnode, insertedVnodeQueue);} else {vnode.isAsyncPlaceholder = true;}return}// reuse element for static trees.// note we only do this if the vnode is cloned -// if the new node is not cloned it means the render functions have been// reset by the hot-reload-api and we need to do a proper re-render.// 如果新旧 vnode 为静态;新旧 vnode key相同;// 新 vnode 是克隆所得;新 vnode 有 v-once 的属性// 则新 vnode 的 componentInstance 用老的 vnode 的。// 即 vnode 的 componentInstance 保持不变。if (isTrue(vnode.isStatic) &&isTrue(oldVnode.isStatic) &&vnode.key === oldVnode.key &&(isTrue(vnode.isCloned) || isTrue(vnode.isOnce))) {vnode.componentInstance = oldVnode.componentInstance;return}var i;var data = vnode.data;if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {i(oldVnode, vnode);}var oldCh = oldVnode.children;var ch = vnode.children;if (isDef(data) && isPatchable(vnode)) {for (i = 0; i < cbs.update.length; ++i) { cbs.update[i](oldVnode, vnode); }if (isDef(i = data.hook) && isDef(i = i.update)) { i(oldVnode, vnode); }}if (isUndef(vnode.text)) {if (isDef(oldCh) && isDef(ch)) {// 新旧 vnode 都有 children,且不同,执行 updateChildren 方法。if (oldCh !== ch) { updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly); }} else if (isDef(ch)) {{checkDuplicateKeys(ch);}if (isDef(oldVnode.text)) { nodeOps.setTextContent(elm, ''); }addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue);} else if (isDef(oldCh)) {removeVnodes(oldCh, 0, oldCh.length - 1);} else if (isDef(oldVnode.text)) {nodeOps.setTextContent(elm, '');}} else if (oldVnode.text !== vnode.text) {nodeOps.setTextContent(elm, vnode.text);}if (isDef(data)) {if (isDef(i = data.hook) && isDef(i = i.postpatch)) { i(oldVnode, vnode); }}}
updateChildren
function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {var oldStartIdx = 0;var newStartIdx = 0;var oldEndIdx = oldCh.length - 1;var oldStartVnode = oldCh[0];var oldEndVnode = oldCh[oldEndIdx];var newEndIdx = newCh.length - 1;var newStartVnode = newCh[0];var newEndVnode = newCh[newEndIdx];var oldKeyToIdx, idxInOld, vnodeToMove, refElm;// removeOnly is a special flag used only by <transition-group>// to ensure removed elements stay in correct relative positions// during leaving transitionsvar canMove = !removeOnly;{checkDuplicateKeys(newCh);}while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {if (isUndef(oldStartVnode)) {oldStartVnode = oldCh[++oldStartIdx]; // Vnode has been moved left} else if (isUndef(oldEndVnode)) {oldEndVnode = oldCh[--oldEndIdx];} else if (sameVnode(oldStartVnode, newStartVnode)) {patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);oldStartVnode = oldCh[++oldStartIdx];newStartVnode = newCh[++newStartIdx];} else if (sameVnode(oldEndVnode, newEndVnode)) {patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx);oldEndVnode = oldCh[--oldEndIdx];newEndVnode = newCh[--newEndIdx];} else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved rightpatchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue, newCh, newEndIdx);canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm));oldStartVnode = oldCh[++oldStartIdx];newEndVnode = newCh[--newEndIdx];} else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved leftpatchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm);oldEndVnode = oldCh[--oldEndIdx];newStartVnode = newCh[++newStartIdx];} else {if (isUndef(oldKeyToIdx)) { oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx); }idxInOld = isDef(newStartVnode.key)? oldKeyToIdx[newStartVnode.key]: findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx);if (isUndef(idxInOld)) { // New elementcreateElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);} else {vnodeToMove = oldCh[idxInOld];if (sameVnode(vnodeToMove, newStartVnode)) {patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue, newCh, newStartIdx);oldCh[idxInOld] = undefined;canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm);} else {// same key but different element. treat as new elementcreateElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx);}}newStartVnode = newCh[++newStartIdx];}}if (oldStartIdx > oldEndIdx) {refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm;addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue);} else if (newStartIdx > newEndIdx) {removeVnodes(oldCh, oldStartIdx, oldEndIdx);}}
直接看源码可能比较难以捋清其中的关系,我们通过图来看一下。
首先,在新老两个VNode节点的左右头尾两侧都有一个变量标记,在遍历过程中这几个变量都会向中间靠拢。当oldStartIdx > oldEndIdx或者newStartIdx > newEndIdx时结束循环。
索引与VNode节点的对应关系: oldStartIdx => oldStartVnode oldEndIdx => oldEndVnode newStartIdx => newStartVnode newEndIdx => newEndVnode
在遍历中,如果存在key,并且满足sameVnode,会将该DOM节点进行复用,否则则会创建一个新的DOM节点。
首先,oldStartVnode、oldEndVnode与newStartVnode、newEndVnode两两比较一共有2*2=4种比较方法。
当新老VNode节点的start或者end满足sameVnode时,也就是sameVnode(oldStartVnode, newStartVnode)或者sameVnode(oldEndVnode, newEndVnode),直接将该VNode节点进行patchVnode即可。
如果oldStartVnode与newEndVnode满足sameVnode,即sameVnode(oldStartVnode, newEndVnode)。
这时候说明oldStartVnode已经跑到了oldEndVnode后面去了,进行patchVnode的同时还需要将真实DOM节点移动到oldEndVnode的后面。
如果oldEndVnode与newStartVnode满足sameVnode,即sameVnode(oldEndVnode, newStartVnode)。
这说明oldEndVnode跑到了oldStartVnode的前面,进行patchVnode的同时真实的DOM节点移动到了oldStartVnode的前面。
如果以上情况均不符合,则通过createKeyToOldIdx会得到一个oldKeyToIdx,里面存放了一个key为旧的VNode,value为对应index序列的哈希表。从这个哈希表中可以找到是否有与newStartVnode一致key的旧的VNode节点,如果同时满足sameVnode,patchVnode的同时会将这个真实DOM(elmToMove)移动到oldStartVnode对应的真实DOM的前面。
当然也有可能newStartVnode在旧的VNode节点找不到一致的key,或者是即便key相同却不是sameVnode,这个时候会调用createElm创建一个新的DOM节点。
到这里循环已经结束了,那么剩下我们还需要处理多余或者不够的真实DOM节点。
1.当结束时oldStartIdx > oldEndIdx,这个时候老的VNode节点已经遍历完了,但是新的节点还没有。说明了新的VNode节点实际上比老的VNode节点多,也就是比真实DOM多,需要将剩下的(也就是新增的)VNode节点插入到真实DOM节点中去,此时调用addVnodes(批量调用createElm的接口将这些节点加入到真实DOM中去)。
2。同理,当newStartIdx > newEndIdx时,新的VNode节点已经遍历完了,但是老的节点还有剩余,说明真实DOM节点多余了,需要从文档中删除,这时候调用removeVnodes将这些多余的真实DOM删除。
