GameObject.layer 给物体添加标签,并不代表实际的层级位置Unity 物体的层级关系是从上至下的,最上面的层级最低,最下面的层级最高 添加画布组件 ```csharp //添加画布组件 GameObject.AddComponent(); //修改画布组件的值,设置层级显示SortingOrder Canvas canvas = GameObject.GetComponent(); canvas.overrideSorting = true; canvas.sortingOrder = 5; ```