import { Data, Override } from "framer"const state = Data({ doubleTapIndex: 0, doubleTapTimer: setTimeout(null, null), longPress: false, longPressTimer: setTimeout(null, null),})export function doubleTap(): Override { return { whileTap: { scale: 0.95, }, onTap() { if (state.doubleTapIndex === 1) { clearTimeout(state.doubleTapIndex) console.log("Double Tap") } else if (state.doubleTapIndex <= 1) { state.doubleTapIndex = state.doubleTapIndex + 1 // Start a timer to cancel the double tap after 1s state.doubleTapTimer = setTimeout(() => { state.doubleTapIndex = 0 state.doubleTapTimer = null }, 1000) } }, }}export function longPress(): Override { return { whileTap: { scale: 0.95, }, onTapStart() { // Start a timer to trigger the long press after 1s state.longPressTimer = setTimeout(() => { state.longPress = true console.log("Long Press") }, 1000) }, onTap() { if (state.longPress === true) { console.log("Long Press End") } else { clearTimeout(state.longPressTimer) } // Reset the long press state state.longPress = false }, }}