h 函数
演示 render 的 h 函数
- h 函数就是 createElement()
const vm = new Vue({el: '#app',render(h) {// h(tag, data, children)// return h('h1', this.msg)// return h('h1', { domProps: { innerHTML: this.msg } })// return h('h1', { attrs: { id: 'title' } }, this.msg)const vnode = h('h1',{attrs: { id: 'title' }},this.msg)console.log(vnode)return vnode},data: {msg: 'Hello Vue'}})
- h 函数就是 createElement()
vm.$createElement(tag, data, children, normalizeChildren)
- tag
- 标签名称或者组件对象
- data
- 描述 tag,可以设置 DOM 的属性或者标签的属性
- children
- tag 中的文本内容或者子节点
- tag
- VNode 的核心属性
- tag
- data
- children
- text
- elm
- key
整体过程分析

createElement
功能
createElement 函数,用来创建虚拟节点 (VNode),我们的 render 函数中的参数 h,就是 createElement()
render(h) {// 此处的 h 就是 vm.$createElementreturn h('h1', this.msg)}
定义
在 vm._render() 中调用了,用户传递的或者编译生成的 render 函数,这个时候传递了 createElement
- src/core/instance/render.js
vm._c 和 vm.$createElement 内部都调用了 createElement,不同的是最后一个参数。vm._c 在编译生成的 render 函数内部会调用,vm.$createElement 在用户传入的的 render 函数内部调用。当用户传入 render 函数的时候,要对用户传入的参数做处理。vm._c = (a, b, c, d) => createElement(vm, a, b, c, d, false)// normalization is always applied for the public version, used in// user-written render functions.vm.$createElement = (a, b, c, d) => createElement(vm, a, b, c, d, true)
- src/core/vdom/create-element.js
执行完 createElement 之后创建好了 VNode,把创建好的 VNode 传递给 vm._update() 继续处理。
export function createElement(context: Component,tag: any,data: any,children: any,normalizationType: any,alwaysNormalize: boolean): VNode | Array<VNode> {// 判断第三个参数// 如果 data 是数组或者原始值的话就是 children,实现类似函数重载的机制if (Array.isArray(data) || isPrimitive(data)) {normalizationType = childrenchildren = datadata = undefined}if (isTrue(alwaysNormalize)) {normalizationType = ALWAYS_NORMALIZE}return _createElement(context, tag, data, children, normalizationType)}export function _createElement(context: Component,tag?: string | Class<Component> | Function | Object,data?: VNodeData,children?: any,normalizationType?: number): VNode | Array<VNode> {if (isDef(data) && isDef((data: any).__ob__)) {……return createEmptyVNode()}// object syntax in v-bindif (isDef(data) && isDef(data.is)) {tag = data.is}if (!tag) {// in case of component :is set to falsy valuereturn createEmptyVNode()}……// support single function children as default scoped slotif (Array.isArray(children) &&typeof children[0] === 'function') {data = data || {}data.scopedSlots = { default: children[0] }children.length = 0}// 去处理 childrenif (normalizationType === ALWAYS_NORMALIZE) {// 当手写 render 函数的时候调用// 判断 children 的类型,如果是原始值的话转换成 VNode 的数组// 如果是数组的话,继续处理数组中的元素// 如果数组中的子元素又是数组(slot template),递归处理// 如果连续两个节点都是字符串会合并文本节点children = normalizeChildren(children)} else if (normalizationType === SIMPLE_NORMALIZE) {// 把二维数组转换为一维数组// 如果 children 中有函数组件的话,函数组件会返回数组形式// 这时候 children 就是一个二维数组,只需要把二维数组转换为一维数组children = simpleNormalizeChildren(children)}let vnode, ns// 判断 tag 是字符串还是组件if (typeof tag === 'string') {let Ctorns = (context.$vnode && context.$vnode.ns) ||config.getTagNamespace(tag)// 如果是浏览器的保留标签,创建对应的 VNodeif (config.isReservedTag(tag)) {// platform built-in elementsvnode = new VNode(config.parsePlatformTagName(tag), data, children,undefined, undefined, context)} else if ((!data || !data.pre) && isDef(Ctor =resolveAsset(context.$options, 'components', tag))) {// component// 否则的话创建组件vnode = createComponent(Ctor, data, context, children, tag)} else {// unknown or unlisted namespaced elements// check at runtime because it may get assigned a namespace when its// parent normalizes childrenvnode = new VNode(tag, data, children,undefined, undefined, context)}} else {// direct component options / constructorvnode = createComponent(tag, data, context, children)}if (Array.isArray(vnode)) {return vnode} else if (isDef(vnode)) {if (isDef(ns)) applyNS(vnode, ns)if (isDef(data)) registerDeepBindings(data)return vnode} else {return createEmptyVNode()}}
update
功能
内部调用 vm.patch() 把虚拟 DOM 转换成真实 DOM
定义
src/core/instance/lifecycle.js ```javascript export function initLifecycle (vm: Component) { const options = vm.$options
// locate first non-abstract parent let parent = options.parent if (parent && !options.abstract) { while (parent.$options.abstract && parent.$parent) { parent = parent.$parent } parent.$children.push(vm) }
vm.$parent = parent vm.$root = parent ? parent.$root : vm
vm.$children = [] vm.$refs = {}
vm._watcher = null vm._inactive = null vm._directInactive = false vm._isMounted = false vm._isDestroyed = false vm._isBeingDestroyed = false }
export function lifecycleMixin (Vue: Class
<a name="SlB9i"></a># patch 函数<a name="mttoj"></a>## 功能对比两个 VNode 的差异,把差异更新到真实 DOM。如果是首次渲染的话,会把真实 DOM 先转换成 VNode。<a name="PhHkz"></a>## Snabbdom 中 patch 函数的初始化- src/snabbdom.ts```typescriptexport function init (modules: Array<Partial<Module>>, domApi?: DOMAPI) {return function patch (oldVnode: VNode | Element, vnode: VNode): VNode {}}
- vnode
export function vnode (sel: string | undefined,data: any | undefined,children: Array<VNode | string> | undefined,text: string | undefined,elm: Element | Text | undefined): VNode {const key = data === undefined ? undefined : data.keyreturn { sel, data, children, text, elm, key }}
Vue.js 中 patch 函数的初始化
src/platforms/web/runtime/index.js
import { patch } from './patch'Vue.prototype.__patch__ = inBrowser ? patch : noop
src/platforms/web/runtime/patch.js
import * as nodeOps from 'web/runtime/node-ops'import { createPatchFunction } from 'core/vdom/patch'import baseModules from 'core/vdom/modules/index'import platformModules from 'web/runtime/modules/index'// the directive module should be applied last, after all// built-in modules have been applied.const modules = platformModules.concat(baseModules)export const patch: Function = createPatchFunction({ nodeOps, modules })
src/core/vdom/patch.js
export function createPatchFunction(backend) {let i, jconst cbs = {}const { modules, nodeOps } = backend// 把模块中的钩子函数全部设置到 cbs 中,将来统一触发// cbs --> { 'create': [fn1, fn2], ... }for (i = 0; i < hooks.length; ++i) {cbs[hooks[i]] = []for (j = 0; j < modules.length; ++j) {if (isDef(modules[j][hooks[i]])) {cbs[hooks[i]].push(modules[j][hooks[i]])}}}………………return function patch(oldVnode, vnode, hydrating, removeOnly) {}}
patch 函数执行过程
function patch(oldVnode, vnode, hydrating, removeOnly) {// 如果没有 vnode 但是有 oldVnode,执行销毁的钩子函数if (isUndef(vnode)) {if (isDef(oldVnode)) invokeDestroyHook(oldVnode)return}let isInitialPatch = falseconst insertedVnodeQueue = []if (isUndef(oldVnode)) {// 如果没有 oldVnode,创建 vnode 对应的真实 DOM// empty mount (likely as component), create new root elementisInitialPatch = truecreateElm(vnode, insertedVnodeQueue)} else {// 判断当前 oldVnode 是否是 DOM 元素(首次渲染)const isRealElement = isDef(oldVnode.nodeType)if (!isRealElement && sameVnode(oldVnode, vnode)) {// 如果不是真实 DOM,并且两个 VNode 是 sameVnode,这个时候开始执行 Diff// patch existing root nodepatchVnode(oldVnode, vnode, insertedVnodeQueue, null, null,removeOnly)} else {if (isRealElement) {// mounting to a real element// check if this is server-rendered content and if we can perform// a successful hydration.if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {oldVnode.removeAttribute(SSR_ATTR)hydrating = true}……// either not server-rendered, or hydration failed.// create an empty node and replace itoldVnode = emptyNodeAt(oldVnode)}// replacing existing elementconst oldElm = oldVnode.elmconst parentElm = nodeOps.parentNode(oldElm)// create new nodecreateElm(vnode,insertedVnodeQueue,// extremely rare edge case: do not insert if old element is in a// leaving transition. Only happens when combining transition +// keep-alive + HOCs. (#4590)oldElm._leaveCb ? null : parentElm,nodeOps.nextSibling(oldElm))// update parent placeholder node element, recursivelyif (isDef(vnode.parent)) {let ancestor = vnode.parentconst patchable = isPatchable(vnode)while (ancestor) {for (let i = 0; i < cbs.destroy.length; ++i) {cbs.destroy[i](ancestor)}ancestor.elm = vnode.elmif (patchable) {for (let i = 0; i < cbs.create.length; ++i) {cbs.create[i](emptyNode, ancestor)}// #6513// invoke insert hooks that may have been merged by createhooks.// e.g. for directives that uses the "inserted" hook.const insert = ancestor.data.hook.insertif (insert.merged) {// start at index 1 to avoid re-invoking component mountedhookfor (let i = 1; i < insert.fns.length; i++) {insert.fns[i]()}}} else {registerRef(ancestor)}ancestor = ancestor.parent}}// destroy old nodeif (isDef(parentElm)) {removeVnodes(parentElm, [oldVnode], 0, 0)} else if (isDef(oldVnode.tag)) {invokeDestroyHook(oldVnode)}}}invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)return vnode.elm}
createElm
把 VNode 转换成真实 DOM,插入到 DOM 树上。
function createElm(vnode,insertedVnodeQueue,parentElm,refElm,nested,ownerArray,index) {if (isDef(vnode.elm) && isDef(ownerArray)) {// This vnode was used in a previous render!// now it's used as a new node, overwriting its elm would cause// potential patch errors down the road when it's used as an insertion// reference node. Instead, we clone the node on-demand before creating// associated DOM element for it.vnode = ownerArray[index] = cloneVNode(vnode)}vnode.isRootInsert = !nested // for transition enter checkif (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {return}const data = vnode.dataconst children = vnode.childrenconst tag = vnode.tagif (isDef(tag)) {if (process.env.NODE_ENV !== 'production') {if (data && data.pre) {creatingElmInVPre++}if (isUnknownElement(vnode, creatingElmInVPre)) {warn('Unknown custom element: <' + tag + '> - did you ' +'register the component correctly? For recursive components, ' +'make sure to provide the "name" option.',vnode.context)}}vnode.elm = vnode.ns? nodeOps.createElementNS(vnode.ns, tag): nodeOps.createElement(tag, vnode)setScope(vnode)/* istanbul ignore if */if (__WEEX__) {……} else {createChildren(vnode, children, insertedVnodeQueue)if (isDef(data)) {invokeCreateHooks(vnode, insertedVnodeQueue)}insert(parentElm, vnode.elm, refElm)}if (process.env.NODE_ENV !== 'production' && data && data.pre) {creatingElmInVPre--}} else if (isTrue(vnode.isComment)) {vnode.elm = nodeOps.createComment(vnode.text)insert(parentElm, vnode.elm, refElm)} else {vnode.elm = nodeOps.createTextNode(vnode.text)insert(parentElm, vnode.elm, refElm)}}
patchVnode
function patchVnode(oldVnode,vnode,insertedVnodeQueue,ownerArray,index,removeOnly) {// 如果新旧节点是完全相同的节点,直接返回if (oldVnode === vnode) {return}if (isDef(vnode.elm) && isDef(ownerArray)) {// clone reused vnodevnode = ownerArray[index] = cloneVNode(vnode)}const elm = vnode.elm = oldVnode.elm……// 触发 prepatch 钩子函数let iconst data = vnode.dataif (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {i(oldVnode, vnode)}// 获取新旧 VNode 的子节点const oldCh = oldVnode.childrenconst ch = vnode.children// 触发 update 钩子函数if (isDef(data) && isPatchable(vnode)) {for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode,vnode)if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)}// 如果 vnode 没有 text 属性(说明有可能有子元素)if (isUndef(vnode.text)) {if (isDef(oldCh) && isDef(ch)) {// 如果新旧节点都有子节点并且不相同,这时候对比和更新子节点if (oldCh !== ch) updateChildren(elm, oldCh, ch,insertedVnodeQueue, removeOnly)} else if (isDef(ch)) {if (process.env.NODE_ENV !== 'production') {checkDuplicateKeys(ch)}// 如果新节点有子节点,并且旧节点有 text// 清空旧节点对应的真实 DOM 的文本内容if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')// 把新节点的子节点添转换成真实 DOM,添加到 elmaddVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)} else if (isDef(oldCh)) {// 如果旧节点有子节点,新节点没有子节点// 移除所有旧节点对应的真实 DOMremoveVnodes(elm, oldCh, 0, oldCh.length - 1)} else if (isDef(oldVnode.text)) {// 如果旧节点有 text,新节点没有子节点和 textnodeOps.setTextContent(elm, '')}} else if (oldVnode.text !== vnode.text) {// 如果新节点有 text,并且和旧节点的 text 不同// 直接把新节点的 text 更新到 DOM 上nodeOps.setTextContent(elm, vnode.text)}// 触发 postpatch 钩子函数if (isDef(data)) {if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode,vnode)}}
key 的作用
- 当没有设置 key 的时候
- 在 updateChildren 中比较子节点的时候,会做三次更新 DOM 操作和一次插入 DOM 的操作
- 当设置 key 的时候
- 在 updateChildren 中比较子节点的时候,因为 oldVnode 的子节点的 b,c,d 和 newVnode 的 x,b,c 的 key 相同,所以只做比较,没有更新 DOM 的操作,当遍历完毕后,会再把 x 插入到 DOM 上DOM 操 作只有一次插入操作。
