(1)内置glsl变量
    czm_inverseModelView 转换矩阵,可使眼睛坐标转换为模型坐标

    1. // GLSL declaration
    2. uniform mat4 czm_inverseModelView;
    3. // Example
    4. vec4 modelPosition = czm_inverseModelView * eyePosition;

    cam_frameNumber 帧数
    czm_readDepth