Mix


The Mix Texture node is used for mixing two textures together. By default, the Mix Amount is controlled with a float value. A value of 0 means that texture 1 is visible, a value of 1 means texture 2 is visible. Values in between blend the two textures together in a linear fashion. You can also use any texture for the mix amount. The Mix texture is similar to the Cosine Mix texture except for the behavior of the mix slider.
Mix 纹理节点用于将两个纹理混合在一起。默认情况下,Mix Amount 由浮点值控制。值0表示纹理1可见,值1表示纹理2可见。两个纹理之间的值以线性方式混合在一起。你也可以为混合量使用任何纹理。混合纹理类似于余弦混合纹理,除了混合滑块的行为。

Mix  【混合纹理】 - 图1

HOW TO USE

如何使用
Open the Node Editor and prepare the setup as you see in the image below. Here, two textures used for the “mix texture” node and another image texture (which is Octane Logo with alpha) used for the mix amount. If you use alpha image for the amount, only white parts will be used as mask (float value is “1”, i.e., texture 2 is visible). In this case you can see the image assigned to the “texture 2” slot in the Octane logo. This method applies to all mix operations. If you do not use any texture for the amount, then the float value begins to work and mixes the textures between 0 and 1.
打开“节点编辑器”,准备如下图所示的设置。在这里,两个纹理用于“混合纹理”节点和另一个图像纹理(这是辛烷标志与阿尔法)用于混合量。如果您使用 alpha 图像作为蒙版,那么只有白色部分将被用作蒙版(浮点值为“1”,即纹理2是可见的)。在这种情况下,您可以看到图像分配到“纹理2”插槽中的辛烷值标志。此方法适用于所有的混合操作。如果你不使用任何纹理的数量,然后浮动值开始工作,并混合0和1之间的纹理。

Mix  【混合纹理】 - 图2