<!doctype html><html><body><canvas id="can" width="400" height="400" style="background: Black"></canvas><script>var sn = [ 42, 41 ], dz = 43, fx = 1, n, ctx = document.getElementById("can").getContext("2d");function draw(t, c) {ctx.fillStyle = c;ctx.fillRect(t % 20 * 20 + 1, ~~(t / 20) * 20 + 1, 18, 18);}document.onkeydown = function(e) {fx = sn[1] - sn[0] == (n = [ -1, -20, 1, 20 ][(e || event).keyCode - 37] || fx) ? fx : n};!function() {sn.unshift(n = sn[0] + fx);if (sn.indexOf(n, 1) > 0 || n<0||n>399 || fx == 1 && n % 20 == 0 || fx == -1 && n % 20 == 19)return alert("GAME OVER");draw(n, "Lime");if (n == dz) {while (sn.indexOf(dz = ~~(Math.random() * 400)) >= 0);draw(dz, "Yellow");} elsedraw(sn.pop(), "Black");setTimeout(arguments.callee, 130);}();</script></body></html>
注释版
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>贪吃蛇重构</title><style>body {display: flex;height: 100vh;margin: 0;padding: 0;justify-content: center;align-items: center;}</style></head><body><canvas id="can" width="400" height="400" style="background-color: black">对不起,您的浏览器不支持canvas</canvas><script>var snake = [41, 40], //snake队列表示蛇身,初始节点存在但不显示direction = 1, //1表示向右,-1表示向左,20表示向下,-20表示向上food = 43, //食物的位置n, //与下次移动的位置有关box = document.getElementById('can').getContext('2d');//从0到399表示box里[0~19]*[0~19]的所有节点,每20px一个节点function draw(seat, color) {box.fillStyle = color;box.fillRect(seat % 20 *20 + 1, ~~(seat / 20) * 20 + 1, 19, 19);//用color填充一个矩形,以前两个参数为x,y坐标,后两个参数为宽和高。}document.onkeydown = function(evt) {//当键盘上下左右键摁下的时候改变directiondirection = snake[1] - snake[0] == (n = [-1, -20, 1, 20][(evt || event).keyCode - 37] || direction) ? direction : n;};(function() {snake.unshift(n = snake[0] + direction);//此时的n为下次蛇头出现的位置,n进入队列if(snake.indexOf(n, 1) > 0 || n < 0 || n > 399 || direction == 1 && n % 20 == 0 || direction == -1 && n % 20 == 19) {//if语句判断贪吃蛇是否撞到自己或者墙壁,碰到时返回,结束程序return alert("GAME OVER!");}draw(n, "lime"); //画出蛇头下次出现的位置if(n == food) { //如果吃到食物时,产生一个蛇身以外的随机的点,不会去掉蛇尾while (snake.indexOf(food = ~~(Math.random() * 400)) > 0);draw(food, "yellow");} else { //没有吃到食物时正常移动,蛇尾出队列draw(snake.pop(),"black");}setTimeout(arguments.callee, 100);//每隔0.15秒执行函数一次,可以调节蛇的速度})();</script></body></html>
