#include<stdio.h>
#include<stdbool.h>
#include<stdlib.h>
#define TYPE int
//#define TYPE biTree*
//#define TYPE char
//#define TYPE Recursion
struct biTree {
char data;
struct biTree *lchild;
struct biTree *rchild;
};
struct Recursion {
int no;
int val;
};
struct Stack
{
TYPE* arr; //内存首地址
int len; //栈的容量
int top; //栈的下标
};
/* --------------以下为实现函数--------------------*/
//创建一个栈
Stack *createStack(int size) {
struct Stack *stack = (struct Stack*)malloc(sizeof(struct Stack));//给栈分配空间
stack->arr = (TYPE *)malloc(sizeof(TYPE)*size);//给内存首地址分配空间,大小用户指定
stack->len = size;//栈容量
stack->top = -1;//栈顶下标,当前无元素,故为-1
return stack;
}
//判断栈满
bool full(Stack *stack) {
return stack->top + 1 >= stack->len;
}
//判断栈空
bool empty(Stack *stack) {
return stack->top == -1;
}
//入栈
bool push(Stack *stack, TYPE p) {
if (full(stack)) return false;
*(stack->arr + ++stack->top) = p;
return true;
}
//出栈
bool pop(Stack *stack) {
if (empty(stack)) return false;
stack->top--;
return true;
}
//查看栈顶元素
TYPE top(Stack *stack) {
if (empty(stack)) return NULL;
return *(stack->arr + stack->top);
}
//销毁
void destory(Stack *stack) {
free(stack->arr);
free(stack);
}
//判断是否含有某个元素
bool contain(Stack *stack, TYPE r) {
if (empty(stack)) return false;
for (int i = stack->top; i >= 0; i--) {
if (r == *(stack->arr + i) ){//疯了,我居然把==写成了=
return true;
}
}
return false;
}