客户端简单示例
var ws = new WebSocket("wss://echo.websocket.org");ws.onopen = function(evt) {console.log("Connection open ...");ws.send("Hello WebSockets!");};ws.onmessage = function(evt) {console.log( "Received Message: " + evt.data);ws.close();};ws.onclose = function(evt) {console.log("Connection closed.");};
客户端的 API
WebSocket 构造函数
- WebSocket 对象作为一个构造函数,用于新建 WebSocket 实例
// 新建一个本地的 WebSocket 实例let ws = new WebSocket('ws://localhost:8080')
WebSocket.readyState
readyState属性返回实例对象的当前状态,共有四种- CONNECTING:值为0,表示正在连接
- OPEN:值为1,表示连接成功,可以通信
- CLOSING:值为2,表示连接正在关闭
- CLOSED:值为3,表示连接已经关闭,或者打开连接失败
示例:
switch (ws.readyState) {case WebSocket.CONNECTING:// do somethingbreak;case WebSocket.OPEN:// do somethingbreak;case WebSocket.CLOSING:// do somethingbreak;case WebSocket.CLOSED:// do somethingbreak;default:// this never happensbreak;}
WebSocket.onopen
实例对象的
onopen属性,用于指定连接成功后的回调函数ws.onopen = () => {ws.send('Hello Server!')}// 或者ws.onopen = function() {ws.send('Hello Server!')}
指定多个回调函数,可以使用
addEventListener方法ws.addEventListener('open', (event) => {ws.send('Hello Server!')})
WebSocket.onclose
实例对象的
onclose属性,用于指定连接关闭后的回调函数ws.onclose = function(event) {let code = event.code;let reason = event.reason;let wasClean = event.wasClean;}// 或ws.addEventListener('close', (event) => {let code = event.code;let reason = event.reason;let wasClean = event.wasClean;})
WebSocket.onmessage
实例对象的
onmessage属性,用于指定收到服务器数据后的回调函数ws.onmessage = (event) {let data = event.data;// 处理数据}// 或ws.addEventListener('message', (event) {let data = event.data;// 处理数据})
服务器数据可能是文本,也可能是二进制数据(
blob对象或Arraybuffer对象)
ws.onmessage = function(event){// 类型转换(文本转换)if(typeof event.data === String) {console.log("Received data string");}// 类型转换(二进制数组转换)if(event.data instanceof ArrayBuffer){var buffer = event.data;console.log("Received arraybuffer");}}
除了动态判断收到的数据类型,也可以使用
binaryType属性,显式指定收到的二进制数据类型
// 收到的是 blob 数据ws.binaryType = "blob";ws.onmessage = function(e) {console.log(e.data.size);};// 收到的是 ArrayBuffer 数据ws.binaryType = "arraybuffer";ws.onmessage = function(e) {console.log(e.data.byteLength);};
WebSocket.send()
实例对象的
send()方法用于向服务器发送数据发送文本
ws.send('your message');
发送 Blob 对象
var file = document.querySelector('input[type="file"]').files[0];ws.send(file);
发送 ArrayBuffer 对象
// Sending canvas ImageData as ArrayBuffervar img = canvas_context.getImageData(0, 0, 400, 320);var binary = new Uint8Array(img.data.length);for (var i = 0; i < img.data.length; i++) {binary[i] = img.data[i];}ws.send(binary.buffer);
WebSocket.bufferedAmount
实例对象的
bufferedAmount属性,表示还有多少字节的二进制数据没有发送出去,用来判断发送是否结束 ```javascript var data = new ArrayBuffer(10000000); socket.send(data);
if (socket.bufferedAmount === 0) { // 发送完毕 } else { // 发送还没结束 }
<a name="A6FIQ"></a>## WebSocket.onerror- 实例对象的 `onerror` 属性,用于指定报错时的回调函数```javascriptsocket.onerror = function(event) {// handle error event};socket.addEventListener("error", function(event) {// handle error event});
