threadPoolExecutor.execute(new MyTask(i));public void execute(Runnable command) { if (command == null) throw new NullPointerException(); //clt记录着runState和workerCount int c = ctl.get(); //workerCountOf当前线程数,当前的线程数是否小于核心线数 //添加到核心线程 if (workerCountOf(c) < corePoolSize) { //新建一个线程并把任务添加到该线程中 if (addWorker(command, true)) return; c = ctl.get(); } //isRunning当前线程池是否运行状态,offer添加任务到队列是否成功 if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); //再次判断线程池是否在运行,不在运行,则需要把之前的添加的任务command移除 if (! isRunning(recheck) && remove(command)) reject(command);//这里是拒绝策略 else if (workerCountOf(recheck) == 0) //如果当前工作线程池数是否为0,创建一个null任务 //这样做的意义是保证线程池在running状态必须有一个任务在执行 //让线程池保持run状态,可以一直接受任务 addWorker(null, false); } //上面的核心线程和队列都放不在的情况下,把任务放进去非核心线程,core=false else if (!addWorker(command, false)) //加不进非核心线程的情况下,受到maximumPoolSize的影响,会执行拒绝策略 reject(command); }
- 判断当前的线程数是否小于corePoolSize,如果是,通过addWord方法创建一个新的线程,提交任务。
- 在第一步没有完成任务提交,状态为运行并且能成功加入任务到工作队列后,再进行一次check,如果状态在任务加入队列后变为了非运行状态,则进行拒绝策略。后再判断当前线程数是否为0,如果是,则新增一个空任务。
- 如果不能加入任务到工作队列,将尝试使用非核心线程创建一个任务
private boolean addWorker(Runnable firstTask, boolean core) { retry: //自旋 for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. //>= SHUTDOWN表示是关闭或者终止状态,不进行处理 //= SHUTDOWN && 队列不为空,表示不接受任务,继续处理队列中的任务 if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; for (;;) { // 获取线程数 int wc = workerCountOf(c); //线程数超过容量,或者当前要添加的线程超出核心线程数或者最大线程数, //则不进行处理 if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false; //cas成功,添加一个新的工作线程,跳转到后面new Worker() if (compareAndIncrementWorkerCount(c)) break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } } boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { //创建一个线程 w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { //加锁 final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int rs = runStateOf(ctl.get()); //< SHUTDOWN 表示线程池是存活状态 if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { //线程还没启动,但是线程已经是存活状态的这种情况,抛异常 if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); // 把刚创建的线程添加到线程池hashSet中 workers.add(w); int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start();//执行线程的任务,start会调用run方法,run会调用runWorker workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted; }
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); //获取第一个任务 Runnable task = w.firstTask; w.firstTask = null; //允许线程中断 w.unlock(); // allow interrupts boolean completedAbruptly = true; try { //task(核心和非核心线程)不为空 或者阻塞队列中拿到了任务 while (task != null || (task = getTask()) != null) { w.lock(); //如果当前线程池状态等于stop 就中断 if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { //执行线程真实的任务 task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { //设置task为null 则while会执行拿取下一个任务 task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); } }
ThreadPoolExecutor内部有实现4个拒绝策略:
- CallerRunsPolicy,由调用execute方法提交任务的线程来执行这个任务;
- AbortPolicy,抛出异常RejectedExecutionException拒绝提交任务;
- DiscardPolicy,直接抛弃任务,不做任何处理;
- DiscardOldestPolicy,去除任务队列中的第一个任务(最旧的),重新提交;