上一节我们介绍了Session管理器的实现原理,定义了存储session的接口,这小节我们将示例一个基于内存的session存储接口的实现,其他的存储方式,读者可以自行参考示例来实现,内存的实现请看下面的例子代码
package memoryimport ("container/list""github.com/astaxie/session""sync""time")var pder = &Provider{list: list.New()}type SessionStore struct {sid string //session id唯一标示timeAccessed time.Time //最后访问时间value map[interface{}]interface{} //session里面存储的值}func (st *SessionStore) Set(key, value interface{}) error {st.value[key] = valuepder.SessionUpdate(st.sid)return nil}func (st *SessionStore) Get(key interface{}) interface{} {pder.SessionUpdate(st.sid)if v, ok := st.value[key]; ok {return v} else {return nil}}func (st *SessionStore) Delete(key interface{}) error {delete(st.value, key)pder.SessionUpdate(st.sid)return nil}func (st *SessionStore) SessionID() string {return st.sid}type Provider struct {lock sync.Mutex //用来锁sessions map[string]*list.Element //用来存储在内存list *list.List //用来做gc}func (pder *Provider) SessionInit(sid string) (session.Session, error) {pder.lock.Lock()defer pder.lock.Unlock()v := make(map[interface{}]interface{}, 0)newsess := &SessionStore{sid: sid, timeAccessed: time.Now(), value: v}element := pder.list.PushBack(newsess)pder.sessions[sid] = elementreturn newsess, nil}func (pder *Provider) SessionRead(sid string) (session.Session, error) {if element, ok := pder.sessions[sid]; ok {return element.Value.(*SessionStore), nil} else {sess, err := pder.SessionInit(sid)return sess, err}return nil, nil}func (pder *Provider) SessionDestroy(sid string) error {if element, ok := pder.sessions[sid]; ok {delete(pder.sessions, sid)pder.list.Remove(element)return nil}return nil}func (pder *Provider) SessionGC(maxlifetime int64) {pder.lock.Lock()defer pder.lock.Unlock()for {element := pder.list.Back()if element == nil {break}if (element.Value.(*SessionStore).timeAccessed.Unix() + maxlifetime) < time.Now().Unix() {pder.list.Remove(element)delete(pder.sessions, element.Value.(*SessionStore).sid)} else {break}}}func (pder *Provider) SessionUpdate(sid string) error {pder.lock.Lock()defer pder.lock.Unlock()if element, ok := pder.sessions[sid]; ok {element.Value.(*SessionStore).timeAccessed = time.Now()pder.list.MoveToFront(element)return nil}return nil}func init() {pder.sessions = make(map[string]*list.Element, 0)session.Register("memory", pder)}
上面这个代码实现了一个内存存储的session机制。通过init函数注册到session管理器中。这样就可以方便的调用了。我们如何来调用该引擎呢?请看下面的代码
import ("github.com/astaxie/session"_ "github.com/astaxie/session/providers/memory")
当import的时候已经执行了memory函数里面的init函数,这样就已经注册到session管理器中,我们就可以使用了,通过如下方式就可以初始化一个session管理器:
var globalSessions *session.Manager//然后在init函数中初始化func init() {globalSessions, _ = session.NewManager("memory", "gosessionid", 3600)go globalSessions.GC()}
