public void Start(){ // is called is the GameObject is enabled}public void Awake() { // is called prior to Start()}public void Update() { // is called every frame, can be skipped for several frames to keep FPS up}public void FixedUpdate() { // is called every frame, will not be skipped}public void LateUpdate(){ // is called after all other Update-methods}public void OnEnable(){ // OnDiable() is called when the GameObject is enabled/disabled}public void OnDestroy(){ // is called when the GameObject is destroyed (via GameObject.Destroy)}public void OnGUI() { //is called when drawing and allows the script to use the GUI-API}
class image{ char pad_0000[16]; // 0x0000 void* raw_data; // 0x0010 int raw_data_len; // 0x0018 char pad_001C[4]; // 0x001C char* name; // 0x0020}