public void Start()
{
// is called is the GameObject is enabled
}
public void Awake()
{
// is called prior to Start()
}
public void Update()
{
// is called every frame, can be skipped for several frames to keep FPS up
}
public void FixedUpdate()
{
// is called every frame, will not be skipped
}
public void LateUpdate()
{
// is called after all other Update-methods
}
public void OnEnable()
{
// OnDiable() is called when the GameObject is enabled/disabled
}
public void OnDestroy()
{
// is called when the GameObject is destroyed (via GameObject.Destroy)
}
public void OnGUI()
{
//is called when drawing and allows the script to use the GUI-API
}
class image
{
char pad_0000[16]; // 0x0000
void* raw_data; // 0x0010
int raw_data_len; // 0x0018
char pad_001C[4]; // 0x001C
char* name; // 0x0020
}