1. public void Start()
    2. {
    3. // is called is the GameObject is enabled
    4. }
    5. public void Awake()
    6. {
    7. // is called prior to Start()
    8. }
    9. public void Update()
    10. {
    11. // is called every frame, can be skipped for several frames to keep FPS up
    12. }
    13. public void FixedUpdate()
    14. {
    15. // is called every frame, will not be skipped
    16. }
    17. public void LateUpdate()
    18. {
    19. // is called after all other Update-methods
    20. }
    21. public void OnEnable()
    22. {
    23. // OnDiable() is called when the GameObject is enabled/disabled
    24. }
    25. public void OnDestroy()
    26. {
    27. // is called when the GameObject is destroyed (via GameObject.Destroy)
    28. }
    29. public void OnGUI()
    30. {
    31. //is called when drawing and allows the script to use the GUI-API
    32. }
    1. class image
    2. {
    3. char pad_0000[16]; // 0x0000
    4. void* raw_data; // 0x0010
    5. int raw_data_len; // 0x0018
    6. char pad_001C[4]; // 0x001C
    7. char* name; // 0x0020
    8. }